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Map/Town Editing Instructions[]

Notice that when you load a game Fallout lists the area you're in as well as the location within that town? Well Fallout's maps are divided into Areas and then into Maps.

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Maps[]

All maps that are part of a town should be added to the data\data\maps.txt file.

Example entry:

 ; [Map #] - New maps will have a # greater than 150 ( > 150).
  [Map 146]
 ; This is the map's name/title.
 lookup_name=City Encounter 8
 ; This is the map's filename without the extension.
 map_name=city8
 ; The music file to be played in the map without the extension.
 music=10labone
 ; These are the ambient (background) noises you hear at random intervals
 ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15,
 vulture:10
 ; Determines if the map stores information about its condition after you exit.
 saved=No
 ; Determines if dead bodies age over time. 
 dead_bodies_age=No
 ; This determines if you can rest at any of the three elevations on the map.
 ; Maps may include up to three different elevations.  Default is "Yes"
 can_rest_here=No,No,No  ; All 3 elevations
 ; Random start points on the map, usually for random encounters.  By default 
 ; Fallout will use the start locations defined on the map itself.
 ; random_start_point_# - label for the random start location
 ; elev:# - elevation the player starts at.  Usually always 0.
 ; tile_num: the exact tile number the player appears at on the map.
 random_start_point_0=elev:0, tile_num:17692
 random_start_point_1=elev:0, tile_num:22105
 random_start_point_2=elev:0, tile_num:20510
 random_start_point_3=elev:0, tile_num:20890
 random_start_point_4=elev:0, tile_num:23503
 ;End of Map Section


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Towns/Areas[]

Now for the actual town itself - data\data\City.txt

Example:

 ; [Area #] This defines the area's number.
 [Area 02]                ; This example would be Klamath
 ; The name of the Area, in this case, Klamath
 area_name=Klamath
 ; The location of the area on the world map.  The origin (0,0) location is in the 
 ; upper left.
 world_pos=373,122
 ; Defines the area's initial state.  If a map is "On" it is visible on the World Map.
 ; Vault 13 and the Ghost Farm would be "off" since they only become available after
 ; the game scripts makes them visible.
 start_state=On
 ; The size of the map circle seen on the world map.  "Large" would be a circle the size of
 ; any of the major cities' circles (New Reno, Klamath, Modoc, etc.), "Medium" cricles   
 denote
 ; lesser locations like Vault 15, the Raider's Hideout, etc.  "Small" circles are for tiny 
 ; locations like the Ghost Farm, the Toxic Caves, etc.
 size=Large
 ; The Town's graphic file index.  This is the graphic you see when you re-enter a town 
 ; and are able to choose what section you want to appear at.
 townmap_art_idx=158
 ; The index of the graphic used for the area's blue and white label on the far right of the 
 ; worldmap.
 townmap_label_art_idx=377
 ; Locations of the sections/towns the Area contains.
 ; entrance_# - label for the section
 ; On/Off - The available locations the player may choose to move to when first entering the
 ;          town.  Usually there is only one "On" so when the player enters the town for the
 ;          first time, he/she will appear at that location in the area first.
 ; #,#      Where the town/zone's triangle will appear on the Area's graphic after the 
 player 
 ;          has entered that zone.  Put -1,-1 if you don't want a triangle to appear.
 ; MapName  The name of the town/map to be placed at this location.  See the map section 
 above.
 ; #,#,#    Unknown at this time.
 entrance_0=On,309,203,Klamath Downtown,-1,-1,0
 entrance_1=Off,155,264,Klamath Mall,-1,-1,0
 entrance_2=Off,-1,-1,Klamath Rat Caves,-1,-1,0
 entrance_3=Off,292,315,Klamath Trapping Caves,-1,-1,0
 entrance_4=Off,-1,-1,Klamath Grazing Area,-1,-1,0
 entrance_5=Off,-1,-1,Klamath Canyon,-1,-1,0
 ; Oh but get this:  You can't add your own new Towns, the game will crash if you do.  
 However
 ; You can replace one of the existing towns, or even one of the Towns that never actually
 ; show up in the game e.g. EPA, The Abbey, etc.
 ; End of Town/Area Section


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Modifying Names[]

If you want to modify the map names they are stored in text\english\game\map.msg. The town names are stored in text\english\game\worldmap.msg.

____________________________________________________________________________ This document was written by Tarantul (Tarantul@p42.f523.n50.z2.fidonet.org), member of TeamX R&D group (http://www.fallout.ru/teamx/en/) Translated by Dr.W95(dr_w95@mail.ru) Revised by Xotor (xotor@hotmail.com)

Found in TeamX's file section

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