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You may or may not have noticed the Fallout modding wiki has a new url. Our service provider is reorganizing all wikia.com websites and moving them to fandom.com-- and they selected us for "early migration testing" along with many others.
They say all existing pages will get automatic redirects to the new urls. No problem, as long as that's permanent. They also say they're investing in some tech so that search engine results for pages on our wiki don't fall off a cliff. We'll have to wait and see whether that is accurate. However, there's not much we can do about it, except hope for the best.
The main thing to keep in mind is that from now on, when posting links to articles or other content here, use the new url by replacing wikia.com with fandom.com.Read more >
Renaming and/or moving wiki pages is a good thing, but leaving a redirect is absolutely essential. Presumably this applies to all wikis, not just this one.
Moving or renaming a page means you thought it would be better to have a different title, and changed it. Wikis thrive on, and indeed only exist because of, this kind of community involvement. Thank you! You have just helped to improve and evolve the wiki.
That being said, there's a lot of old stuff on the Internet. Out-dated XML Sitemaps, cached pages, mirrored pages, the Wayback Machine, pages not getting crawled as often as they should, etc. If you don't know what some of those things are, that's okay. The point is, if you move or rename a page without a redirect, all those sources will now just go to an empty page.
For example let's say the Google search results for "Example Page" haven't been updated in 3 months. We don't know why, but sometimes it happens. So if you renamed "Example Page" to "Awesome Example Page", without leavin…
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So, here we are Vault-Tec Labs. It's 2015 and Fallout 2 still has a thriving community of enthusiastic modders churning out new content nearly 17 years later. In revisiting the wikia (with some luck remembering my login info here and on many other Fallout sites) I've quickly come to the realization that many beloved projects that have long since disbanded and left their works in the dust of internets past never backed up their progress on here, nor do any of the active, long-running mod endeavors have a properly formatted environment to archive their progress on.
Although the wikia has been pushed by a vigilant few as the holy beacon for modders to publish any and all resources related to modding the old titles, there is still much work to be done to clean it up. More permanent foundations are being laid down to keep it current and an overall preferable place to chronicle such a lively community's work. And given that wikia should continue to host all of this wonderful information for …
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Hello fellow modders, Ghouly here!
I have not had the pleasure of posting a blog ever before in my life, so bear with me as I deliver the good news, the bad news, and any updates I want to give to you, that is if anyone besides is reading (*Maniacal laugh, followed by -10 Karma for Ghouly*). Unfortunately, this edition will be very boring and uneventful with no pictures or eye candy, but hopefully more interesting blogs will follow. Well, enough of my babbling, time to get to the content...
Hey hey, that old thing? That's right, it's still here on the wiki! So to all you modders: don't hesitate to upload your custom art up on here! If you need any assistance with uploading your FRM's, you can always ask yours truly to help, or Dude101, if he's in the neighborhood. I'd like to see each and every category of art filled to the brim before I die! (*Again, maniacal laugh*)
This is probably the most important part of the blog, wiki-wise. Well, for those of you who do not know, the Rich Text Edi…
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You may have noticed the shiny Custom Art Repository on the main page. Wikia has kindly agreed to host FRM files here for us. If you have art you want to share please do :) there are still some issues though: large tile and critters packs obviously have hundreds of FRMs and we cannot host archives, so if you want to release a tile / critter pack, create the table and link to a megaupload or any other temporary link, and PM me or Ghouly. We will create a permanent Atmomic Gamer link, so people can still download and enjoy your art in years to come. Feel free to create an account with and upload to atomic gamer your self though.
We will be ripping apart existing mods and showcasing there art in the repository. This will take some time and we could use some assistance. Ideally we will be taking the item descriptions from the \game files of the mods as well.
I stopped news posting here, and started posting modding news on NMA. It appeared no one was ready my blog, so I did not bo…
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There has been a secret art war between Fallout: Between Good and Evil and Mutants Rising for some time, but it looks like Killap is going to win: .Pixote. has spent "approximately 1000+ hours throughout 2009 laboring over [his] project of love", and has made "close to 1000 new [pieces] of artwork", for the Restoration Project. The vanilla and custom area maps have apparently been pimped, and FO2 will be a fresh gaming experience again.
I can't wait to rip apart the data folder :) and play the game of course.
Continuum is going public with his new love of talking head creation. He appears to be making Sulik's sister. He recently made an ubber TH for us at MR, and I hope more people will come out of the wood work to create Moar TH.
.Pixote. also introduced us to his/her new critter in the works:
There is allot of movement in the new critter area of modding. baaelSiljan is doing some interesting things over at the FOnline: 2238 forums he is getting close to making classic FO critters in…
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A user called gir on the Xbox Scene forum has figured out how to put Fallout 3 PC mods on the Xbox 360, which until now was impossible.
Ok, I'll explain it the best I can. Firstly, I used xexloader to install fallout 3 to an external usb hd from the retail disc. (I already had the expansion packs installed) It would probably work just as well if you installed to the internal hd.
Anywhos... I then connected the hd to my computer where I used xextool to patch the xex to the latest version using the method outlined here.
Then, I edited the fallout3.ini as instructed by the "manual" instructions from this.
Then I took the contents of the mod and put them in their respective places in the fallout 3 directory.
I had noticed earlier that the title update container had an esp file in it so, i figured what the heck? Its a longshot, but ill give it a try. So....
Then, I used this guide to help me make a live container for the mods files. Im not sure what all I needed to put in it, so I just put everyth…Read more >
Ardent released a demo of his FO2 TC mod (Ardent's Fallout 2 Mod). I have not had a chance to play it yet, but there is a huge amount of text which is really impressive. The first impressions seem very good, so grab the demo and give it a go.
Our mod Mutants Rising has released an OST, links to DL can be found in the press release
SFall now requires the US version of Fallout2.exe, so if you are wondering why it does not work, this is probably the reason. You can grab the US exe in the official US patch.
It now includes multiplayer support! which I have not had a chance to try out properly. I am having trouble working out how to it works.
Hmt posted this video on Fallout.Ru, he/she is currently trying to find a dialogue system that works in Tactics, otherwise it will be released the the immersive style of Tactics dialogue... This mod is current only in Russian.Read more >
Ghoster of Infinite Fall has released some more screenshots of the mod and it is looking promising.
Jesterka of Fallout: Between_Good and Evil has posted some more concept art which potentialy shows the main means of transport around the PA world they are contructing.
X'il has finished and released yet more critters. There has also been some more movement on the new black dude project as well.
There is also an organised effort to create more critters for Fonline, which will have allot of cross over resources for FO2 modding (they are working with FO2 FRM as well), so it is worth watching their progress as well. Incidentialy there are some interesting new critter sprites on their web forum.
In related news, Bog released an intersting new program, which allows for the easy recolouring of existing sprites.
Timeslip has released the Sfall source code again under GPL. She has created a SourceForge page for the project, which will allow for easier casual contributions from other talented co…
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Fallout: The Wastes! although still in development, this one has caught my eye. I am not a huge fan of Tactics, but the Awaken mod kept me sane (Thanks guys), whilst waiting for FO3 (grrrr). Tactics does not offer the kind of interaction with the story and people of the game world FO1 and 2 does, but there have been a few developments over the years with speach trees. Now check this out:
This is an in game screen shot from the mod. Tactics looks like it will have real dialogue trees! cool. I was not a huge fan of the token system developed before (Having a coloured tokens in hand to select options), but this looks to be a pretty decent hud for interaction, with no immersion breaks as with the token system. Excited?
I also found this gem on ModDB, for those looking to make some Tactics art
ModDBRead more >
Most of you should be aware that Interplay included Killap's Fallout 2 patch and Timeslip's Sfall, without permission or even consultation with the authors in their Trilogy and Steam re-releases of Fallout 2. They where also uncredited for their hard work. The patch was an earlier buggier version funnily enough, and Killap was only unhappy they did not ask him/her for the latest version. The version of Sfall they included had a very nasty bug in it (hilarious).
Well it turns out Sfall may contain GPL code, and the way it was packaged in the steam release of FO2 automatically infects the game with a GPL licence... which means they are obligated to provide the sourcecode! Timeslip is trying to clarify if GPL code is indeed in her mod, as she is obligated as well to put the source code back up. The source code was temporarily removed after her work was stolen.
- "I've been posting a bit about it on my blog, but basically, it turns out I've been including GPL code in sfall since v1.17, s…
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I mentioned in my previous blog that Dominion was now recruiting testers (Russian only I think), and the mod looks like it is very much alive, after a long period in the Dead Mods section. Pavel has released two extremely high quality in cut scenes to generate some more interest. The showcase video is truly awesome, and the second video is sure to gives you butterflies in your chest as it is of a well known location in FO2 (Arroyo).
Video: Arroyo paradise
Video: Dominion showcase
Some very nice screen shots
On a side note the new Russian Van Buren TC Fallhope (again mentioned in the previous blog) is getting very serious. I have been and still am sceptical about this mod, but the creator Dred2 has allot of heart, and he has made some very quick progress as demonstrated by the maps and dialogue that can be seen in these screen shots:
www (dot) fallhope (dot) narod (dot) ru/fallhope.html (Sorry Narod.ru is blocked, so direct links are not allowed).Read more >
The quite famous (well in the old days), Dominion mod recently came out of modding hell, and it has also recently begun play testing. It's a real shame though as this is another high quality Russian mod we will never play in English. Team MIB is dead, and there is no one to do this work now. I still have an almost complete translation of Global mod, but it would take me at least 6 hours to release a semi-high quality patch, as I have hundred of edited MSGs to go through MIB88 sent me. Without the rest of the translation and the lack of interest by everyone, I feel less than motivated to do this.
Dred2 announced (well not quite) his / her F2-VB-TC Fallhope on TeamX There is no real solid information yet. I am waiting on something concrete before having to make another Dead Mods entry. This is what we know it will include:
- New locations and quests.
- New pictures of weapons and items.
- New companions.
- The new storyline (in full)
- ALL locations from Van Buren.
- All organizations from Van Bur…
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I thought maybe it would be a good idea to start a mod blog, for FO1 and 2 modding news. I spend allot of my time working on Mutants Rising and keeping up with the many modding communities on-line, so I may as well make notes for your pleasure every other week. I do keep up with FO3 modding, but it is not my main interest. Tactics has very little in the way of news these days, and there is so little interest in it, that no one has done any work on the Fallout_Tactics_tutorials (modding guide) page.
Fallout:_Shattered_Destiny_2 was officially announced, and it looks to be a very interesting mod. Lexx is a great modder, and is also working on FOnline: 2238. The big feature in this mod IMO is the new talking head which you can find a pic of on the SD2 Moddb.
Fallout:_Between_Good_and_Evil released another update of their [progress]. As always the art looks great, but most of it is looking very familiar to me, as it is part of Mutants Rising as well. For those who do not know FO BGE,…
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