Vault-Tec Labs
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==Goal :==
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==Goal :==
 
This Mod tries to balance the game for Multiplayer matches in Turn-Based Mode. Although it looks like this mode didn't get the same attention from the devs like real-time, there are some things like the way Cars are used and the interrupt system, that are in fact quite well designed and make Multiplayer matches fun to play. Having to wait for the AP's to show up for movement on the other side is somewhat dumb, but one gets used to it after some time.
 
This Mod tries to balance the game for Multiplayer matches in Turn-Based Mode. Although it looks like this mode didn't get the same attention from the devs like real-time, there are some things like the way Cars are used and the interrupt system, that are in fact quite well designed and make Multiplayer matches fun to play. Having to wait for the AP's to show up for movement on the other side is somewhat dumb, but one gets used to it after some time.
   
==Major Changes :==
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==Major Changes :==
 
- Lots of new levels, most of them with a goal to reach, making matches more eventful
 
- Lots of new levels, most of them with a goal to reach, making matches more eventful
 
- Weight of all items increased
 
- Weight of all items increased
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- All weapons have been touched in some way, although theres still some minor works occasionally to be done...
 
- All weapons have been touched in some way, although theres still some minor works occasionally to be done...
   
==New in Version 1.2 :==
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==New in Version 1.2 :==
 
- More maps
 
- More maps
 
- Minor tweaking of the older maps
 
- Minor tweaking of the older maps
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- Many weapons slightly adjusted
 
- Many weapons slightly adjusted
   
==Installation :==
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==Installation :==
 
Unzip the tbmod1.2a.zip into your FalloutTactics folder
 
Unzip the tbmod1.2a.zip into your FalloutTactics folder
 
Start the mod with the TurnbasedMod.bat or start FT with the command:
 
Start the mod with the TurnbasedMod.bat or start FT with the command:
 
bos.exe -path tbmod
 
bos.exe -path tbmod
   
==Tips and Tricks :==
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==Tips and Tricks :==
 
- The character will always try to go to a spot on the same level, so if you want to go up one level you should always click directly on the ladder/stair. else he might take another route
 
- The character will always try to go to a spot on the same level, so if you want to go up one level you should always click directly on the ladder/stair. else he might take another route
 
- If some roof blocks your view try selecting other characters of your squad, even the dead ones
 
- If some roof blocks your view try selecting other characters of your squad, even the dead ones
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- A character using Doctor or First Aid should have enough AP´s left (around 5 or so) to finish the action in his next turn.
 
- A character using Doctor or First Aid should have enough AP´s left (around 5 or so) to finish the action in his next turn.
   
==House Rules :==
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==House Rules :==
 
We usually play this mod in Indiviual Turn-based mode with 100% friendly fire and custom characters. Additionally we ban Bonus Move and Action Boy and allow every weapon only one time among the squad. Oh and muling isn't very well received either.
 
We usually play this mod in Indiviual Turn-based mode with 100% friendly fire and custom characters. Additionally we ban Bonus Move and Action Boy and allow every weapon only one time among the squad. Oh and muling isn't very well received either.
   
==Linux :==
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==Linux :==
 
Fallout Tactics runs quite well under wine v1.0.1, however since v1.1.3 it only works in windowed mode, see bug #15000. For multiplayer you need to follow these instructions: Wiki.winehq.org
 
Fallout Tactics runs quite well under wine v1.0.1, however since v1.1.3 it only works in windowed mode, see bug #15000. For multiplayer you need to follow these instructions: Wiki.winehq.org
   
==Credits :==
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==Credits :==
 
This mod was made by hadack and guz with some art and inspiration from No Mutants Allowed and the Fallout Community in general and of course Moddb itself.
 
This mod was made by hadack and guz with some art and inspiration from No Mutants Allowed and the Fallout Community in general and of course Moddb itself.
   
 
[http://www.moddb.com/mods/turnbased-mod-for-fallout-tactics Link]
 
[http://www.moddb.com/mods/turnbased-mod-for-fallout-tactics Link]
 
[http://www.moddb.com/mods/turnbased-mod-for-fallout-tactics/downloads/tbmod12azip Download]
 
[http://www.moddb.com/mods/turnbased-mod-for-fallout-tactics/downloads/tbmod12azip Download]
[[Category:Fallout Tactics mods]]
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[[Category:Fallout Tactics mods - Released]]

Revision as of 17:56, 10 December 2009

Goal :

This Mod tries to balance the game for Multiplayer matches in Turn-Based Mode. Although it looks like this mode didn't get the same attention from the devs like real-time, there are some things like the way Cars are used and the interrupt system, that are in fact quite well designed and make Multiplayer matches fun to play. Having to wait for the AP's to show up for movement on the other side is somewhat dumb, but one gets used to it after some time.

Major Changes :

- Lots of new levels, most of them with a goal to reach, making matches more eventful - Weight of all items increased - Armors now have different resistances for each damage type ( Metal is good against explosion, Power Armor against energy,...) - Drugs and Stimpacks have higher chance of overdose, checked against the Chars Endurance and thus making First-Aid and Doktor more viable - Poison & Antidote added - Plasma weapons now inflict area damage - Some new weapons, explosives, armors and other gadgets - Critical chance of most weapons lowered to make high luck and critcal chance more attractive for snipers - All weapons have been touched in some way, although theres still some minor works occasionally to be done...

New in Version 1.2 :

- More maps - Minor tweaking of the older maps - Pre-made custom characters - Small guns slighty more powerful and expensive - Traps and explosives have higher skill checks - Many weapons slightly adjusted

Installation :

Unzip the tbmod1.2a.zip into your FalloutTactics folder Start the mod with the TurnbasedMod.bat or start FT with the command: bos.exe -path tbmod

Tips and Tricks :

- The character will always try to go to a spot on the same level, so if you want to go up one level you should always click directly on the ladder/stair. else he might take another route - If some roof blocks your view try selecting other characters of your squad, even the dead ones - When shooting area weapons its often better to aim at the ground in front of the target so you get better percentages - Pressing Alt while moving will make the char preserve the AP for shooting the currently selected weapon - Right-clicking on the Overwatch button lets you choose the percentage the char shoots, likewise right-clicking on the precise shooting icon of your weapon lets you make called shots in Overwatch-mode - After falling down a ladder the character is sometimes unconscious to long, pressing crouch when it´s his turn helps. - A character using Doctor or First Aid should have enough AP´s left (around 5 or so) to finish the action in his next turn.

House Rules :

We usually play this mod in Indiviual Turn-based mode with 100% friendly fire and custom characters. Additionally we ban Bonus Move and Action Boy and allow every weapon only one time among the squad. Oh and muling isn't very well received either.

Linux :

Fallout Tactics runs quite well under wine v1.0.1, however since v1.1.3 it only works in windowed mode, see bug #15000. For multiplayer you need to follow these instructions: Wiki.winehq.org

Credits :

This mod was made by hadack and guz with some art and inspiration from No Mutants Allowed and the Fallout Community in general and of course Moddb itself.

Link Download