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Add discussion of camera angle[]

Camera angle[]

Fallout perspective orthogonal

I came up with a bit more precise camera angle. Instead of 25.7 degrees, it should be 25.6589063 degrees. What I did was generate a scene in povray, and then tweak the angle until the distance between two distant points in the scene was an integer multiple of 12 pixels. Using the scene I created, I can get exact values up to six decimal places. Here is the scene:

ed. moved code to image description

I still don't know if this angle value is the result of some operation involving trigonometric functions, square roots, cube roots, etc. I wish I did know for sure. Also, this does not rule out the possibility that the Fallout devs used some sort of oblique scaling value. For two of the three dimensions, the results would look identical and we wouldn't know it. Mikali Homeworld (talk) 22:29, December 9, 2015 (UTC)

Here's a hex grid if you prefer it.

ed. deleted

Mikali Homeworld (talk) 05:51, December 10, 2015 (UTC)

I did some trigonometry in GeoGebra and found that the camera angle is asin(cos(30°)/2). Mikali Homeworld (talk) 01:34, September 11, 2016 (UTC)
I updated the POV-Ray script to a better version. Mikali Homeworld (talk) 04:12, September 11, 2016 (UTC)