Vault-Tec Labs
(→‎Klamath: Link dead, can't figure what is this about.)
Tag: Visual edit
Tag: Visual edit
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===Hubologist Stash===
 
===Hubologist Stash===
 
*(Win 7 SP1 64bit, F2 retail, RP 2.3.3) -Both "sewer holes" actually have this description: "{14001}{}{It looks like an access hole for the sewer system.}", which is nonsense since there is no sewer.[http://s000.tinyupload.com/index.php?file_id=00281286993094745728 Savegame]-Ewil'''<nowiki/>'''''<nowiki/>''
 
*(Win 7 SP1 64bit, F2 retail, RP 2.3.3) -Both "sewer holes" actually have this description: "{14001}{}{It looks like an access hole for the sewer system.}", which is nonsense since there is no sewer.[http://s000.tinyupload.com/index.php?file_id=00281286993094745728 Savegame]-Ewil'''<nowiki/>'''''<nowiki/>''
 
===Mariposa Military Base===
 
*(Win7 64-bit, Fallout 2 GOG version US 1.02, RP 2.3.3 installer version) Another problem with "object-out-of-range"; there's a stack of boxes close to the elevator [http://i59.tinypic.com/spewef.jpg here] in the dark corner that is out of reach because of the rocks in the way. [http://www.4shared.com/zip/40dedrNfba/SLOT09_outofreach.html Savegame] --[[User:Breakin&#39;Benny|Breakin&#x27;Benny]] ([[User talk:Breakin&#39;Benny|talk]]) 22:06, September 12, 2014 (UTC)
 
* (Win8.1, Fallout 2 CD Version US 1.02d US Humongous install, RP 2.3.3 installer version) On the first sublevel, there is another stack of boxes not reachable. '''(A savegame would be useful too)''' [http://img.xrmb2.net/771751 Screenshot]
 
   
 
===Modoc===
 
===Modoc===

Revision as of 07:42, 6 July 2019

Bug Reports

Unfortunately, killap is MIA. For the time being, please submit new bugs to Github.

Locations

Den

  • FIXED (Win8.1, Fallout 2 CD Version US 1.02d US Humongous install, RP 2.3.3 installer version) Minor issue: In the Den Residential, there is a drug dealer in the eastern area of the map. His bodyguard (on the left with blue jeans) is also labeled as a drug dealer (Screenshot). He shouldn't be labeled "drug dealer", but rather as "guard" or something. He simply says "I'm only here for protection, talk to the dealer." Savegame (Oops, that's an omission on my part. The text is there but it wasn't being used. Fixed in unreleased update. -killap)
  • FIXED (Win8.1, Fallout 2 CD Version US 1.02d US Humongous install, RP 2.3.3 installer version) In Becky's basement, there is a Bookshelf which you can search. Everything works okay so far. Here's the issue: If you search (hand icon) the bookshelf at it SE corner (see screenshot) the character goes into "crouch & pick up"-animation and you get a message about being at your max. carry weight. There is no item there, but it seems like the character tries to pick up something. I hope, you know, what I'm talking about?! Savegame That stuff happens in Fallout 1 as well, and I've personally tried making it so that the right part of a shelf cannot be interacted with to avoid this bug. --Breakin'Benny (talk) 03:17, July 8, 2014 (UTC) (Yeah, Breakin'Benny is right, this is a scenery issue that exists in the game. I've tweaked the map to address this. I know there are other instances of this, so let me know. Fixed in unreleased update. -killap)
  • There is DCBLKJCK script for Blackjack in Den's casino in vanilla Fallout 2 (working, but never used).

Hubologist Stash

  • (Win 7 SP1 64bit, F2 retail, RP 2.3.3) -Both "sewer holes" actually have this description: "{14001}{}{It looks like an access hole for the sewer system.}", which is nonsense since there is no sewer.Savegame-Ewil

Modoc

  • (Win8.1, Fallout 2 CD Version US 1.02d US Humongous install, RP 2.3.3 installer version) In the chicken shack, there is a deathclaw-egg, which toggles the speech-icon, when hovering with the cursor over it. Screenshot & Savegame. (AFAIK, any living egg can be "talked" with, even if they don't display any outline in combat. There are many similar eggs in the infested cargo of the tanker in San Francisco. --NovaRain)

Navarro

  • CONFIRMED (Tech info: Windows 7 64-bit, Fallout 2 GOG version 1.02.30, US English, FRP version 2.3.2, Windows, Full). In the bottom-left corner of the Navarro base, there's a black bit where ground should be that also has a little bit of minor glitchiness on the ground if the cursor is moved over them. It's not bad, but could be related to the Resolution mod like when it was possible to get access to Broken Hills' Liz's supplies in her shop, stored in offscreen containers...Breakin'Benny (talk) 18:00, July 5, 2014 (UTC) (Hmm, it looks like we have reached the map size limit and with how the new edges work in the high-res patch, I don't see a good way to solve this without cutting some area of the map around the top left turret. I'm going to leave it as is for now, since seeing this small black segment takes a bit of effort. -killap)

New Reno

  • (Win8.1, Fallout 2 CD Version US 1.02d US Humongous install, RP 2.3.3 installer version) When assassinating boss Salvatore, he (Salvatore) has a very long sequence where he slowly suffocates. When the player compresses time (aka resting) during this sequence, it does have NO effect. Probably an engine issue, but it still would have been a nice feature to be able to skip this sequence. (Please, a savegame and the specs of the game and platform) 
  • (2.3.3 RP, XP, GoG, installer, mapper job) The upstairs of the Mordino casino have 3 erronous blockers causing the wall to be shoot through in one place and targeting/line of sight weirdness in a hallway. I've fixed it on my side easily (you do have to delete a wall segment or two and put them back to access the weird ones), and there might be other such moments on this map. There are 2 pointless wall blockers where the purple X is, and a misplaced scenery blocker you can shoot through where the circle is. Pic here
  • EDIT: Also, looking at the placeholder items for the boxer appearance, can't they instead only use the HM/HFBOXX code (placeholder for females is currently that of metal armor) rather than seperate items for specifically-styled characters? HMBOXX is alright, but an additional character for other player critters (ex. HMBOXC) is not efficient. _HMBOXX is for the Hero Appearance mod. --Breakin'Benny (talk) 05:25, August 20, 2014 (UTC)
  • (2.3.3 RP, Windows 7 Home Premium 64-bit, GOG FO2) There are 2 shelves blocked by girls in the Cat's Paw which cannot be reached, savegame by Breakin'Benny... Like always, everyone else is so lazy...could the ladies in the upper-left part be moved to the left of the beds?
  • (Windows 7, Fallout 2 version 1.02 GOG, RP 2.3.3 install version) This is technically not a bug, but Louis Salvetore's death when he's assassinated the subtle way(s) through super-stim or stealing his oxygen mask is not very realistic; he slumps to the floor, with blood visible. Can this be changed to be like when silently killing Senõr Mordino, in which he really does fall over but without any blood at all? Breakin'Benny (talk) 04:10, July 28, 2014 (UTC) - PS: Should we also have an extra note saying it's OK if we bug reporters think about making earlier save before even going into towns we've never been to before? Because, that way, someone could simply re-load the previous save so they can still play properly with a new version of the Restoration Project.
  • CONFIRMED (Tech info: Windows 7, Fallout 2 version 1.02.28, US English, FRP version 2.2, Windows, humongous installation) Secret transactions quest. Once I got here, three of the Salvatore's guards go immediately towards the exit grid. I think the cause of this is that I have watched that transaction earlier with Wright's kids and game acts as though the transaction's already over. I faintly remember that I've noticed this in vanilla a long time ago too, ahh good times. Savegame -Mirak (Yeah, this scenario kinda sucks and is an oversight on the devs part. If you go to the transaction via Salvatore, then you can't go there via the kids (fixed by me), but if you first go via the kids, then you can still go to it via Salvatore. And you need to go to it via Salvatore if you want to join his family. Eh. -killap)

New California Republic

  • (Windows 7 Home Premium 64-bit, GOG version, 2.3.3 installer) Is anyone getting tired of these "containers out of reach" reports yet? The food table in Dusty's Cantina's kitchen cannot be accessed because it uses a proto id that asks for a character to be to the right on it... but there's a wall in the way! You can inspect this through the FO2 Mapper, hopefully easy to solve even with hex editing to change the proto used. --Breakin'Benny (talk) 10:54, May 24, 2015 (UTC)
  • (Windows 7 Home Premium 64-bit, Fallout 2 GOG version, RP 2.3.3 installer) Yet another case of "stuff" containers that cannot be reached because of them needing a specific position for critters to use them, here's one in Frank Carlson's kitchen.
  • (Win8.1, Fallout 2 CD Version US 1.02d US Humongous install, RP 2.3.3 installer version) The computer at the entrance to the city is described as a "Vault computer terminal, hooked into the main vault computer"... which is a lie. Screenshot

Raiders

  • (2.3.3, XP, GoG, installer) Two out of 3 raider captains (the ones in the far end of the map) don't join the fight untill they can see you which means you have to walk up to them, which is silly considering that you can have a huge firefight and loot the place and they still wouldn't move from the spot. If there is such a thing (a flag, a gvar) which alarms regular raiders it should probably be attached to the icmrccpt sript which also controls the captains. (it's not icmrccpt.int, I've checked)  (savegame please)

Redding

  • (RP 2.3.3) When targeting Frog Morton's gang in Redding, the game says "You see a raider", but when you shoot him, the game says "Gang thug". (Please, a savegame and the specs of the game and platform) 

Sierra Army Depot

  • (RP 2.3.3 & UP 1.02.31) The organ extractor failed to extract brains from companions. There are also several issues regarding the organ extractor. Here's the discussion thread on NMA, along with Endocore's fix/tweak. --NovaRain (talk) 08:32, November 23, 2014 (UTC)

Slaver Camp

  • (Any specs, checkable in Mapper2) The big shelves in the main room at the main shack have an empty part, and both the shelf with the loot and the table with the loot can be accessed without interference from the raiders. They contain quite some goodies including a motion sensor way before you're supposed to have one if you find the camp without killing Metzger. I've fixed this internally by using a variant of the NCR locker script (as you get the quest to clean the camp out in NCR from the Rangers), attaching it to both the shelf and the table, and adjusting the slaver and map script to include a tweaked warning mechanism used for NCR guards. It's all checkable in the Mapper2.

Vault City

  • (Win7 64-bit, Fallout 2 GOG version US 1.02, RP 2.3.3 installer version) Another "right-side" item book case; In Lynette's room, the bookcase on the right makes the player character try to pick it up, but can't. Savegame
  • (Win 7 SP 64bit, RP 2.3.3) - When you first meet Charlie, he has symptoms of radiation poisoning, yet when you look at him (right click - binoculars), the game actually says "He looks: Unhurt. Could this be tweaked a little bit? Savegame-Ewil (I'm afraid that's a problem related to the game checking health points for the status messages, this also happens in Fallout 1 on the dying mutant. As far as we all know, there is no way to override the "Critter looks: Status" message without having to reverse-engineer the Fallout engine... --Breakin'Benny (talk) 16:51, October 5, 2014 (UTC))
  • (Win 7 SP 64bit, RP 2.3.3) - You can get infinite karma by repeatedly talking to Mr. Smith about accepting/rejecting to help him with his plow problem. First tell him you're gonna help him and then tell him you'll do it for free, which gives you 5 karma points. Talk to him again and tell him you won't be able to get him his plow then talk to him again and you can repeat the whole process as many times as you want. -Ewil (You guys might want to check if this thing and other things reported here in all cities happens with other characters too. From an anonymous person)

Vault City Village

  • CONFIRMED (Tech info: Windows 7 64-Bit, Fallout 2 GOG version 1.02.29, US English, FRP version 2.3 (not 2.3.2), Humongous installation). My game crashes when I exit the Village (yeah, I solved the problem by killing overgrown rats and villagers and I have already taken reward). I was just revisiting the place out of curiosity and bam, a black screen appears when I try to exit. Using car or by foot - doesn't matter, I can't. Save (See NMA for discussion -killap)

Encounter Bugs

  • (Windows 7 64-bit, GOG version, RP 2.3.3 installer) The dialogue with Arthur's knights does not check if you have the GECK in your inventory. It seems rather illogical to ask them about it when you already have one. --Breakin'Benny (talk) 17:04, October 12, 2014 (UTC)
  • 2.3.3 encounters FRAN_Mercenaries. Mercenary female with a lot of plasma grenades (16777471) doesn't have throwing animation and so she can't use them. (Please post a savegame and the specs of the game and platform)

Misc. bugs

  • (Windows 7 64-bit, Fallout 2 GOG, RP 2.3.3 installer, armor NPC mod) I've sometimes noticed that Sulik moves a little jerkily when he wears armor, like when the last frame of his northwest running animation (NM%SOMETHING%AT.FRM) or his "lifting-weapon-to-shoot" one that moves slower than other FO1-style character frames. Is it possible that it was done from scratch, rather than originally as a seperate add-on for the Hero Appearance mod? Because, he sometimes also moves funnily with his magic-hands. --Breakin'Benny (talk) 08:01, September 2, 2014 (UTC)
  • 2.3.3 Sometimes the player gets a message during combat that "the blow knocks you off your feet". The actual falling, however, does not always take place, so in such cases the message seems inappropriate.
  • (RP 2.3.3) -proto.msg -There's a minor issue with displaying enemy details with perk "Awareness". When you aim at enemy with your weapon, you get a message like this: {535}{}{He has %d/%d hps} + {547}{}{ and is wielding a %s with %d/%d shots of %s.} + {530}{}{and has crippled limbs.}. The problem is that after "shots of %s.", there's a dot and after that there is "and has crippled limbs." This could be solved by adding something like this: {527}{}{ He has crippled limbs.} and editing the script.