Feel free to start a design doc here if you have or are developing an extensive idea. If you have a list of things you would like to see, but no justification for their existence, or back story around them, then keep it to your blog or discussion page, until you can develop your ideas further. Although I would like to see more design docs on here, pages with a contents of "This item should be in the game or this faction etc", but no details are a waste of readers time. Please give some thought to why such and such should be in the game, as well as working out the dynamics of how such and such will happen. If you have English language issues, don't be scared to share.
Fallout 1 Ideas[]
FO1 is nearly impossible to mod, so any ideas posted in here will most likely remain dreams, unless Jordan's FO2 converted to FO1 is finished.
Fallout 2 Ideas[]
Expanded Raiders modThis mod has now been claimed! More details later in the year.- FO2 races mod. WQ's idea to change the race you start the game with.
- NCR in FO2 time Not a very detailed sketch, but a good idea.
- Bring the DUnton brothers to justice is the only real idea linked here.
- Home sweet home Vapour ware announcement, but a fairly solid idea.
- Various ideas
- mostly crap but N.C.R.I.A.is fairly interesting.
- VanBurenization - just: almost no ammo, Mr Fixit mod acts like MrChemmie (EPA) and/or like New Vegas crafting, CODE yourself smarter (EPA/Boulder Dome), some possible Van Buren weapons, Fallhope?
Fallout 3 Ideas[]
Create a new page and add the below category to populate the list: