This mod makes Miria useful and not a usless burden. This mod changes one of the NPCs you meet in Fallout. Some features: A) Miria wil now level up and B) she has a huge amount of floating-text style speech possibilities.
The Miria NPC Enhancement Mod was created by Stone-D and released in early 2004. It is partially based on code provided in the B-team mod by Jargo.
An updated version is part of the MIB88 Megamod
A port by Grandson of Sam for F2RP2.0 can be found here.
Using Miria mod in other mods:[]
DISCLAIMER: The original files are older than any of the improvements made by Killap's Fallout 2 patch, so using it with any mod it was not specifically adapted to work with may cause problems. Be sure to back up all your original files before attempting this!!!
- Replace mcmiria.int in "Fallout2\data\Scripts" folder
- Replace mcmiria.msg in "Fallout2\data\Text\English\Dialog" folder
- Edit pro_crit.msg in "Fallout2\data\Text\English\Game" folder, adding lines 00000509.pro - 00000515.pro to the bottom
- {Use whatever the next number would be. With the files I was using, the last number was 508 so I added 509+}
- Rename 00000484.pro - 00000490.pro (7 files) to 00000509.pro - 00000515.pro {matching new lines added in step #3}
- Edit new proto files to make critter ID number match the new filename (use FUCK - http://www.teamx.ru/eng/files/utils/index.shtml)
- Add the renamed and edited proto files to "Fallout2\data\Proto\Critters" folder
- Add the new proto file numbers to the bottom of 'critters.lst' in "Fallout2\data\Proto\Critters"
- Replace Miria section of party.txt in "Fallout2\data\Data" folder {see next item below}
- Change "level_pids=" in party.txt adding new proto numbers to 16777216 {16777216 + 509 = pid 16777725, etc.}
- Save all added/modified files as read only