Introduction[]
This document presents a general concept of content of files in MASTER.DAT. Most of them are self-explanatory.
Master.dat[]
Files | Description |
---|---|
art\cuts\* | Movies and movie control files. |
art\heads\* | Talking heads |
art\intrface\* | Interface,including worldmap image files. |
art\inven\* | Images of items (in the inventory). |
art\items\* | Images of items (lying on the ground). |
art\misc\* | Special effects (explosions...) |
art\scenery\* | Scenery (like crashed vertibirds...) |
art\skilldex\* | Graphics shown for each skill/trait/stat in character screen |
art\splash\* | Splash images (when booting the game) |
art\tiles\* | Tiles |
art\walls\* | Walls |
data\* | Files in this directory are extremely important. They are commented text files, and they control a lot of goings-on of the game. Much hacking with these files yet remains to be done. A suggestion is to extract and inspect them by yourself. |
maps\* | Maps of towns/cities. |
premade\* | Stat files of pre-made characters. When starting a name game, there are 3 pre-made characters, remember? |
proto\* | Stat files of critters/items/tiles... etc |
scripts\* | Compiled scripts. Needless to say, these files are essential to the whole game, but the format is unknown. |
sound\* | Sound bytes |
text\english\cuts\* | Subtitles shown in movies |
text\english\dialog\* | Dialogs. Each dialog file corresponds to one compiled script file. Example: text\english\dialog\acbrahmn.msg corresponds to scripts\acbrahmn.int |
text\english\game\* | Messages |
Author[]
Copyleft 1999 by Borg Locutus (dystopia@iname.com)