I made a mod in the GECK for Fallout 3, saved it my Fallout 3 folder's data section, but it won't show up in the launcher screen's Data Files. Help? I really want this mod on, it turns all Vault 101 members into ghouls.
Pararaptor 06:25, 6 March 2009 (UTC)
I've been bypassing the Fallout Launcher entirely by using the Fallout3.exe icon in the main Fallout 3 folder, so I don't have to have Steam or Games for Windows Live running in the background. Any extra data files that I want to add, I add to the STestFileXX list in Fallout.ini, located (on my Vista computer) in
C:\Users\"my username"\Documents\My Games\Fallout3\Fallout.ini
(as shown below)
[General]
SStartingCell=
SCharGenQuest=0001f388
SStartingCellY=
SStartingCellX=
SStartingWorld=
STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=MobyDick.esp
STestFile5=MyPlugin.esp
STestFile4=BrokenSteel.esm
STestFile3=ThePitt.esm
STestFile2=Anchorage.esm
STestFile1=Fallout3.esm
sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsa
etc...
This works, though it won't let you access the handy graphics/gameplay options window before launching the game (I adjust all of that stuff directly in the .ini files anyway, and I think any changes made the last time you used the launcher are written to the .ini files, making the launcher unnecessary after you've tweaked everything).
It looks like there's room for up to ten data files, including Fallout 3 and the DLC, though it's possible that adding
- STestFile13=
- STestFile12=
- STestFile11=
etc...
would allow for more. The plugins and data files still have to be in your
\Fallout 3\Data
directory.
There's also something about setting bInvalidateOlderFiles=1 in Fallout_default.ini, but I don't think that effects whether plugins show up in the launcher's data files list.Imp of the Perverse 23:13, 16 May 2009 (UTC)