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I made a mod in the GECK for Fallout 3, saved it my Fallout 3 folder's data section, but it won't show up in the launcher screen's Data Files. Help? I really want this mod on, it turns all Vault 101 members into ghouls. Pararaptor 06:25, 6 March 2009 (UTC)


I've been bypassing the Fallout Launcher entirely by using the Fallout.exe icon in the Fallout3 folder, so I don't have to have Steam or Games for Windows Live running in the background. Any extra data files that I want to add, I add to the STestFileXX list in Fallout.ini, located (on my Vista computer) in

C:\Users\"my username"\Documents\My Games\Fallout3\Fallout.ini

(see below)

{{ [General]

SStartingCell=

SCharGenQuest=0001f388

SStartingCellY=

SStartingCellX=

SStartingWorld=

STestFile10=

STestFile9=

STestFile8=

STestFile7=

STestFile6=

STestFile5=MyPlugin.esp

STestFile4=BrokenSteel.esm

STestFile3=ThePitt.esm

STestFile2=Anchorage.esm

STestFile1=Fallout3.esm

sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsa

etc... }}


This works, though it won't let you access the handy graphics options window before launching the game (I adjust all of that stuff directly in the .ini files anyway). It looks like there's room for up to ten data files, including Fallout 3 and the DLC, though it's possible that adding a STestFile11, 12, 13, etc. would allow for more. The plugins and data files just have to be in your

\Fallout 3\Data

directory.Imp of the Perverse 23:13, 16 May 2009 (UTC)

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