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Fallout of Nevada is a Russian Fallout 2 total conversion project, which has been until fairly recently developed in secret.
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Fallout of Nevada is a Russian ''Fallout 2'' total conversion project. The development project started in 2009.
   
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The developers sought to preserve the basic principles of the original, such as moral and ethical issues, post-nuclear wasteland gloomy atmosphere, black humor, and so on.
('''''Master*''''' - The release took place on 22 April 2011, on Friday. Despite some bugs, the game turned out quite playable. Most of the errors and unfortunate blunders have been fixed.&nbsp
 
Expected version 1.0 (now 0.99b), which will have more new music and spoken clips, as well as possible new gameplay features.
 
   
Author of mod fulfilled has kept his word - FoN not only not inferior to the classic Fallout series - it complements them.
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('''''Master*''''' - Author of mod fulfilled has kept his word - FoN not only not inferior to the classic Fallout series - it complements them.)
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Mod is currently being translated into English.)
 
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==Versions of the project==
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* '''0.99a''' - This version was released on 22 April 2011. This is the first version of the project. The project had to this point, numerous technical errors and flaws.
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* '''0.99b''' - This version was released on 25 February 2012. This version has been significantly reworked and expanded.''' '''
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* '''1.00''' - This version was released on 10 March 2015. This is final version of the project.
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* '''1.00 - English '''- This version was released on 4 August, 2017. It is the English translation of 1.00
   
 
==Main plot==
 
==Main plot==
The game is set in the territory of Nevada state before the first Fallout. The main character is a dweller of Vault 8 (no, it is not Richard Grey!). Your task is to find the ESK (The Exterior Surveillance Kit), created to organize security measures in future Vaults. But this quest is child's play, compared to the unexpected turn of events that will take you on this potentially dark journey. Life in the wasteland is just beginning to appear. Settlements are scarce, roads are almost non-existent, The world is engulfed in anarchy, more so than before. It will be tough for your body and or your mind to survive.
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The game is set in the territory of Nevada state before the first ''Fallout''. The main character is a dweller of Vault 8 (not Richard Grey or Boyarsky, mind you!). Your task is to find the SoS (The Set of outward Security), created to organize security measures in future Vaults. But this quest is child's play, compared to the unexpected turn of events that will take you on this potentially dark journey. Life in the wasteland is just beginning to appear. Settlements are scarce, roads are almost non-existent, The world is engulfed in anarchy, more so than before. It will be tough for your body and mind to survive.
   
Social interaction is a major part of this game's development. There will be no absolutely evil or absolutely good characters. Most of the quests and situations will provide the player with dilemmas of ethics and moral struggle.
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Social interaction is the main part of this game's development. There will be no absolutely evil or absolutely good characters. Most of the quests and situations will provide the player with dilemmas of ethics and moral struggle.
   
 
==Features==
 
==Features==
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# Ideological and plot the continuation of ''Fallout 2''.
*1. It's an absolutely new game, though just as free-roaming as the originals, but independent from the previous games in the Fallout series. Thorough psychological analysis of the characters and other social aspects of the game are the most crucial parts of this project.
 
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# The central importance is the social, economic and psychological aspects.
*2. New worldmap. Purposeful map creation. Various buildings. Tons of new scenery and graphics, carefully implemented into the game's environment.
 
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# The high degree of authenticity of the locations.
*3. New interface and gameplay features.
 
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# The presence of black and toilet humor.
*4. New inventory items and weapons. For example, grenades will have two ways to throw them; the ability to set traps on doors, and for "dessert" - a fully customized set of armor for your character.
 
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# Increased importance and complexity of the tactics of warfare.
*5. Unarmed and melee skills will be a lot more important.
 
*6. Most of the drugs will be rare and pricey, but the player will be able to set up their production. Some NPC's will react differently when the player is "under the influence". Food and water will be vital to survival.
 
*7. As for your Ians and Suliks, well, you are the Lone Ranger in this game.
 
*8. This incarnation of Fallout would have great amount of skill checks and conditions, which would bring some unexpected results to every playthrough. There will be big difference between playing with male or female characters.
 
*9. Very high probability of radiation exposure. Radiation will be map related, with sources of it connected to the objects on the map, like cars and broken toilets')
 
   
==External Links==
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==New features==
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# A completely new story.
*[http://fallout-nevada.ucoz.ru Homepage] (Russian)
 
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# A new map of the world: nine new locations, and 3 fully remodeled location from Fallout 2
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# Twelve completely new random encounters.
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# 100+ new quests or quest situations.
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# 2.7 MB game dialogues.
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# About 200 new inventory items (weapons, drugs, evidence, etc.).
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# New soundtrack and game videos.
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# New interface functions (ambulance box, press rounds, setting traps, etc.)
   
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==Locations==
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The game contains many authentic objects from the states of Nevada and Utah.
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Locations: Vault City (Vault 8), Cheyenne, New Reno, Hawthorne, Wind of War, Area 51, New Vegas, Battle Mountain, Salt Lake City, Provo, vault "Beneficial" and a few small locations and special encounters.
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==Music and ambient==
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The Soundtrack for ''Fallout of Nevada'' (in ambient and dark ambient styles) was written by composer Alexei Trofimov (aka Nobody's Nail Machine). It is close to the design of the original series soundtrack by Mark Morgan (''Fallout 1 & 2''). These compositions have found great resonance among the fans of ''Fallout of Nevada'' and connoisseurs of the genre of ambient music. The OST contains 19 tracks (not all of them were used in the project).
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Intro to the game opens up a composition «What a wonderful world ...» performed by Louis Armstrong.
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==External Links==
 
*[http://fallout-nevada.ucoz.ru Official Site](Russian)
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*[https://vk.com/fallout_nevada VKontakte Community Group](Russian)
 
*[http://www.nma-fallout.com/forum/viewtopic.php?t=55605 English Announcement on NMA]
 
*[http://www.nma-fallout.com/forum/viewtopic.php?t=55605 English Announcement on NMA]
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* [https://archive.org/details/NobodysNailMachine-falloutOfNevadaOst Fallout of Nevada OST by Nobody's Nail Machine]
*[http://www.mediafire.com/download.php?2vy78ur29fx216x HR patch and Sfall adaptation]
 
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* [https://www.youtube.com/watch?v=t6QHOT-IRqs Speedrun in 1 hour]
 
[[Category:Fallout 2 mods - In Development]]
 
[[Category:Fallout 2 mods - In Development]]
 
[[Category:Fallout 2 mods - Foreign]]
 
[[Category:Fallout 2 mods - Foreign]]

Revision as of 22:56, 31 January 2020

Fallout of Nevada is a Russian Fallout 2 total conversion project. The development project started in 2009.

The developers sought to preserve the basic principles of the original, such as moral and ethical issues, post-nuclear wasteland gloomy atmosphere, black humor, and so on.

(Master* - Author of mod fulfilled has kept his word - FoN not only not inferior to the classic Fallout series - it complements them.)

Versions of the project

  • 0.99a - This version was released on 22 April 2011. This is the first version of the project. The project had to this point, numerous technical errors and flaws.
  • 0.99b - This version was released on 25 February 2012. This version has been significantly reworked and expanded.
  • 1.00 - This version was released on 10 March 2015. This is final version of the project.
  • 1.00 - English - This version was released on 4 August, 2017. It is the English translation of 1.00

Main plot

The game is set in the territory of Nevada state before the first Fallout. The main character is a dweller of Vault 8 (not Richard Grey or Boyarsky, mind you!). Your task is to find the SoS (The Set of outward Security), created to organize security measures in future Vaults. But this quest is child's play, compared to the unexpected turn of events that will take you on this potentially dark journey. Life in the wasteland is just beginning to appear. Settlements are scarce, roads are almost non-existent, The world is engulfed in anarchy, more so than before. It will be tough for your body and mind to survive.

Social interaction is the main part of this game's development. There will be no absolutely evil or absolutely good characters. Most of the quests and situations will provide the player with dilemmas of ethics and moral struggle.

Features

  1. Ideological and plot the continuation of Fallout 2.
  2. The central importance is the social, economic and psychological aspects.
  3. The high degree of authenticity of the locations.
  4. The presence of black and toilet humor.
  5. Increased importance and complexity of the tactics of warfare.

New features

  1. A completely new story.
  2. A new map of the world: nine new locations, and 3 fully remodeled location from Fallout 2
  3. Twelve completely new random encounters.
  4. 100+ new quests or quest situations.
  5. 2.7 MB game dialogues.
  6. About 200 new inventory items (weapons, drugs, evidence, etc.).
  7. New soundtrack and game videos.
  8. New interface functions (ambulance box, press rounds, setting traps, etc.)

Locations

The game contains many authentic objects from the states of Nevada and Utah. Locations: Vault City (Vault 8), Cheyenne, New Reno, Hawthorne, Wind of War, Area 51, New Vegas, Battle Mountain, Salt Lake City, Provo, vault "Beneficial" and a few small locations and special encounters.

Music and ambient

The Soundtrack for Fallout of Nevada (in ambient and dark ambient styles) was written by composer Alexei Trofimov (aka Nobody's Nail Machine). It is close to the design of the original series soundtrack by Mark Morgan (Fallout 1 & 2). These compositions have found great resonance among the fans of Fallout of Nevada and connoisseurs of the genre of ambient music. The OST contains 19 tracks (not all of them were used in the project). Intro to the game opens up a composition «What a wonderful world ...» performed by Louis Armstrong.

External Links