Vault-Tec Labs
(Created page with "Fallout of Nevada is a Russian Fallout 2 total conversion project, which has been until fairly recently developed in secret. The project is currently 50% complete and is schedule…")
 
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==External Links==
 
==External Links==
[http://fallout-nevada.ucoz.ru Homepage] (Russian)
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*[http://fallout-nevada.ucoz.ru Homepage] (Russian)
   
[http://www.nma-fallout.com/forum/viewtopic.php?t=55605 English Announcement on NMA]
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*[http://www.nma-fallout.com/forum/viewtopic.php?t=55605 English Announcement on NMA]
 
[[Category:Fallout 2 mods - In Development]]
 
[[Category:Fallout 2 mods - In Development]]

Revision as of 22:06, 4 September 2010

Fallout of Nevada is a Russian Fallout 2 total conversion project, which has been until fairly recently developed in secret. The project is currently 50% complete and is scheduled for release in March of 2011 - this will include an English translation.

Main plot

The game is set in the territory of Nevada state before the first Fallout. The main character is a dweller of Vault 8 (no, it is not Richard Grey!). Your task is to find the ESK (The Exterior Surveillance Kit), created to organize security measures in future Vaults. But this quest is child's play, compared to the unexpected turn of events that will take you on this potentially dark journey. Life in the wasteland is just beginning to appear. Settlements are scarce, roads are almost non-existent, The world is engulfed in anarchy, more so than before. It will be tough for your body and or your mind to survive.

Social interaction is a major part of this game's development. There will be no absolutely evil or absolutely good characters. Most of the quests and situations will provide the player with dilemmas of ethics and moral struggle.

Features

  • 1. It's an absolutely new game, though just as free-roaming as the originals, but independent from the previous games in the Fallout series. Thorough psychological analysis of the characters and other social aspects of the game are the most crucial parts of this project.
  • 2. New worldmap. Purposeful map creation. Various buildings. Tons of new scenery and graphics, carefully implemented into the game's environment.
  • 3. New interface and gameplay features.
  • 4. New inventory items and weapons. For example, grenades will have two ways to throw them; the ability to set traps on doors, and for "dessert" - a fully customized set of armor for your character.
  • 5. Unarmed and melee skills will be a lot more important.
  • 6. Most of the drugs will be rare and pricey, but the player will be able to set up their production. Some NPC's will react differently when the player is "under the influence". Food and water will be vital to survival.
  • 7. As for your Ians and Suliks, well, you are the Lone Ranger in this game.
  • 8. This incarnation of Fallout would have great amount of skill checks and conditions, which would bring some unexpected results to every playthrough. There will be big difference between playing with male or female characters.
  • 9. Very high probability of radiation exposure. Radiation will be map related, with sources of it connected to the objects on the map, like cars and broken toilets')

External Links