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This article lists all of the different categories of file formats used to store data in both ''[[w:c:fallout:Fallout|Fallout]]'' and ''[[w:c:fallout:Fallout 2|Fallout 2]]''. There is varying compatibility for these formats in both game engines.
''Fallout'' and ''Fallout 2'' both incorporate a few native file formats to store data in different ways.
 
   
===Animation / Artwork===
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===Archived Data===
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* [[SAV File Format|SAV files]] - G-zipped .map files used for storing game states
 
* [[SAVE.DAT File Format|SAVE.DAT file]] - Save-game data
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* [[Worldmap.dat File Format|WORLDMAP.DAT file]] - World-map data
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===Artwork / Animation===
 
* [[FRM File Format|FRM file]] - Frame Graphics file, used for the game-world artwork
 
* [[FRM File Format|FRM file]] - Frame Graphics file, used for the game-world artwork
* [[RIX File Format|RIX file]] - ColoRIX image file, used as splash screen while loading the game
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* [[LIP File Format|LIP File]] - Talking head dialogue lip sync data
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* [[RIX File Format|RIX file]] - ColoRIX image file, used for splash screens displayed while the game loads
   
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===Audio / Video===
Furarelz? That's marvelously good to know.
 
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* [[ACM File Format|ACM file]] - Compressed audio file
Furarelz? That's marvelously good to know.
 
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* [[MVE File Format|MVE file]] - Compressed video file
   
===Script===
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===Characters===
* [[INT File Format|INT file]] - Script used by various characters and objects found in the game world
 
 
===Text===
 
 
* [[BIO File Format|BIO file]] - Pre-made character biographies
 
* [[BIO File Format|BIO file]] - Pre-made character biographies
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* [[GCD File Format|GCD File]] - Pre-made character stat loadouts
* [[GAM File Format|GAM file]] - Holds all of the global variables (<code>GVAR</code>) and global map variables (<code>MVAR</code>) in the game
 
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* [[MSG File Format|MSG file]] - Dialogue / message file used for characters, locations, and all other text found in-game
 
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===Fonts===
* [[SVE File Format|SVE file]] - Holds movie subtitle data
 
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* [[AAF File Format|AAF File]] - Fonts used for interface text, floating text and windowed dialogue
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* [[FON File Format|FON file]] - Fonts used for text on the world map
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===Maps===
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* [[MAP File Format|MAP file]] - In-game maps used for all locations and encounters
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* [[MSK File Format|MSK file]] - Bit mask which denotes passable terrain on the world map
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===Scripts===
 
* [[INT File Format|INT file]] - Scripts attached to the various objects, characters, and maps
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===Text (Indexed)===
 
* [[GAM File Format|GAM file]] - Holds all of the global variables (<code>GVAR</code>) and global map variables (<code>MVAR</code>)
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* [[LST File Format|LST File]] - Plain text lists
 
* [[MSG File Format|MSG file]] - Dialogue file used for characters, locations, and all other text
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* [[SVE File Format|SVE file]] - Movie subtitles
 
[[Category:Fallout and Fallout 2 file formats]]
 
[[Category:Fallout and Fallout 2 file formats]]
 
[[Category:File formats]]
 
[[Category:File formats]]

Latest revision as of 18:33, 10 August 2018

This article lists all of the different categories of file formats used to store data in both Fallout and Fallout 2. There is varying compatibility for these formats in both game engines.

Archived Data[]

Artwork / Animation[]

  • FRM file - Frame Graphics file, used for the game-world artwork
  • LIP File - Talking head dialogue lip sync data
  • RIX file - ColoRIX image file, used for splash screens displayed while the game loads

Audio / Video[]

Characters[]

  • BIO file - Pre-made character biographies
  • GCD File - Pre-made character stat loadouts

Fonts[]

  • AAF File - Fonts used for interface text, floating text and windowed dialogue
  • FON file - Fonts used for text on the world map

Maps[]

  • MAP file - In-game maps used for all locations and encounters
  • MSK file - Bit mask which denotes passable terrain on the world map

Scripts[]

  • INT file - Scripts attached to the various objects, characters, and maps

Text (Indexed)[]

  • GAM file - Holds all of the global variables (GVAR) and global map variables (MVAR)
  • LST File - Plain text lists
  • MSG file - Dialogue file used for characters, locations, and all other text
  • SVE file - Movie subtitles