This article lists all of the different categories of file formats used to store data in both Fallout and Fallout 2. There is varying compatibility for these formats in both game engines.
Archived Data[]
- SAV files - G-zipped .map files used for storing game states
- SAVE.DAT file - Save-game data
- WORLDMAP.DAT file - World-map data
Artwork / Animation[]
- FRM file - Frame Graphics file, used for the game-world artwork
- LIP File - Talking head dialogue lip sync data
- RIX file - ColoRIX image file, used for splash screens displayed while the game loads
Audio / Video[]
Characters[]
Fonts[]
- AAF File - Fonts used for interface text, floating text and windowed dialogue
- FON file - Fonts used for text on the world map
Maps[]
- MAP file - In-game maps used for all locations and encounters
- MSK file - Bit mask which denotes passable terrain on the world map
Scripts[]
- INT file - Scripts attached to the various objects, characters, and maps