Vault-Tec Labs
No edit summary
No edit summary
Line 65: Line 65:
 
-->{{PRO table entry|Object Type=ITEM|Object Name=Bozar|Item Type=Weapon (0x03)|ID=350|Image=Fo2_Bozar.png|FRM=bozar.frm|Description=The ultimate refinement of the sniper's art. Although, somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. Min ST: 6.|Damage=25 - 35|Dmg Type=Normal|Attack Mode 1=Burst|AP Cost 1=6|Max Range 1=35|Attack Mode 2=empty|AP Cost 2=0|Max Range 2=0|Min STR=6|Anim Code=Big Gun (K)|Proj PID=empty|Burst=15|Crit Fails=0x02|Perk Code=empty|Ammo Class=.223|Shots=30|Sound ID=82|PRO=00000350.pro|Weight=20|Value=5250}}<!--
 
-->{{PRO table entry|Object Type=ITEM|Object Name=Bozar|Item Type=Weapon (0x03)|ID=350|Image=Fo2_Bozar.png|FRM=bozar.frm|Description=The ultimate refinement of the sniper's art. Although, somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. Min ST: 6.|Damage=25 - 35|Dmg Type=Normal|Attack Mode 1=Burst|AP Cost 1=6|Max Range 1=35|Attack Mode 2=empty|AP Cost 2=0|Max Range 2=0|Min STR=6|Anim Code=Big Gun (K)|Proj PID=empty|Burst=15|Crit Fails=0x02|Perk Code=empty|Ammo Class=.223|Shots=30|Sound ID=82|PRO=00000350.pro|Weight=20|Value=5250}}<!--
 
-->{{PRO table entry|Object Type=ITEM|Object Name=FN FAL|Item Type=Weapon (0x03)|ID=351|Image=Fo2_FN_FAL.png|FRM=fnfal.frm|Description=This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. Min ST: 5.|Damage=9 - 18|Dmg Type=Normal|Attack Mode 1=Single|AP Cost 1=5|Max Range 1=35|Attack Mode 2=Burst|AP Cost 2=6|Max Range 2=30|Min STR=5|Anim Code=Rifle (J)|Proj PID=empty|Burst=10|Crit Fails=0x02|Perk Code=empty|Ammo Class=7.62mm|Shots=20|Sound ID=72|PRO=00000351.pro|Weight=9|Value=1500}}<!--
 
-->{{PRO table entry|Object Type=ITEM|Object Name=FN FAL|Item Type=Weapon (0x03)|ID=351|Image=Fo2_FN_FAL.png|FRM=fnfal.frm|Description=This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. Min ST: 5.|Damage=9 - 18|Dmg Type=Normal|Attack Mode 1=Single|AP Cost 1=5|Max Range 1=35|Attack Mode 2=Burst|AP Cost 2=6|Max Range 2=30|Min STR=5|Anim Code=Rifle (J)|Proj PID=empty|Burst=10|Crit Fails=0x02|Perk Code=empty|Ammo Class=7.62mm|Shots=20|Sound ID=72|PRO=00000351.pro|Weight=9|Value=1500}}<!--
-->{{PRO table entry|Object Type=ITEM|Object Name=H&K G11|Item Type=Weapon (0x03)|ID=352|Image=Fo2_H&K_G11.png|FRM=hkg11.frm|Description=This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. Min ST: 5.|Damage=10 - 20|Dmg Type=Normal|Attack Mode 1=Single|AP Cost 1=5|Max Range 1=35|Attack Mode 2=Burst|AP Cost 2=6|Max Range 2=30|Min STR=5|Anim Code=SMG (I)|Proj PID=empty|Burst=5|Crit Fails=0x02|Perk Code=empty|Ammo Class=4.7mm caseless|Shots=50|Sound ID=72|PRO=00000352.pro|Weight=8|Value=6500}}
+
-->{{PRO table entry|Object Type=ITEM|Object Name=H&K G11|Item Type=Weapon (0x03)|ID=352|Image=Fo2_H&K_G11.png|FRM=hkg11.frm|Description=This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. Min ST: 5.|Damage=10 - 20|Dmg Type=Normal|Attack Mode 1=Single|AP Cost 1=5|Max Range 1=35|Attack Mode 2=Burst|AP Cost 2=6|Max Range 2=30|Min STR=5|Anim Code=SMG (I)|Proj PID=empty|Burst=5|Crit Fails=0x02|Perk Code=empty|Ammo Class=4.7mm caseless|Shots=50|Sound ID=72|PRO=00000352.pro|Weight=8|Value=6500}}<!--
  +
-->{{PRO table entry|Object Type=ITEM|Object Name=XL70E3|Item Type=Weapon (0x03)|ID=353|Image=XL70E3.gif|FRM=indweap.frm|Description=This was an experimental weapon at the time of the war. Manufactured, primarily, from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. Min ST: 5.|Damage=12 - 19|Dmg Type=Normal|Attack Mode 1=Single|AP Cost 1=5|Max Range 1=35|Attack Mode 2=Burst|AP Cost 2=6|Max Range 2=30|Min STR=5|Anim Code=Rifle (J)|Proj PID=empty|Burst=8|Crit Fails=0x02|Perk Code=empty|Ammo Class=5mm|Shots=20|Sound ID=72|PRO=00000353.pro|Weight=9|Value=3000}}<!--
  +
-->{{PRO table entry|Object Type=ITEM|Object Name=Pancor Jackhammer|Item Type=Weapon (0x03)|ID=354|Image=Fo2_Pancor_Jackhammer.png|FRM=jackhamr.frm|Description=The Jackhammer, despite its name, is an easy to control shotgun, even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced & easy to control. Min ST: 5.|Damage=18 - 29|Dmg Type=Normal|Attack Mode 1=Single|AP Cost 1=5|Max Range 1=35|Attack Mode 2=Burst|AP Cost 2=6|Max Range 2=25|Min STR=5|Anim Code=Rifle (J)|Proj PID=empty|Burst=5|Crit Fails=0x02|Perk Code=empty|Ammo Class=12-gauge|Shots=10|Sound ID=82|PRO=00000354.pro|Weight=12|Value=5500}}<!--
  +
-->{{PRO table entry|Object Type=ITEM|Object Name=Light Support Weapon|Item Type=Weapon (0x03)|ID=355|Image=Fo2_Light_Support_Weapon.png|FRM=lightsup.frm|Description=This squad-level support weapon has a bullpup design. The bullpup design makes it difficult to use while lying down. Because of this it was remanded to National Guard units. It, however, earned a reputation as a reliable weapon that packs a lot of punch for its size. Min ST: 6.|Damage=20 - 30|Dmg Type=Normal|Attack Mode 1=Burst|AP Cost 1=6|Max Range 1=40|Attack Mode 2=empty|AP Cost 2=0|Max Range 2=0|Min STR=6|Anim Code=Big Gun (K)|Proj PID=empty|Burst=10|Crit Fails=0x02|Perk Code=empty|Ammo Class=.223|Shots=30|Sound ID=76|PRO=00000355.pro|Weight=20|Value=4750}}<!--
  +
-->{{PRO table entry|Object Type=ITEM|Object Name=Shiv|Item Type=Weapon (0x03)|ID=383|Image=Fo2_Shiv.png|FRM=shiv.frm|Description=This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. Min ST: 1.|Damage=1 - 4|Dmg Type=Normal|Attack Mode 1=Swing|AP Cost 1=3|Max Range 1=1|Attack Mode 2=Thrust|AP Cost 2=3|Max Range 2=1|Min STR=1|Anim Code=Knife (D)|Proj PID=empty|Burst=empty|Crit Fails=0x01|Perk Code=empty|Ammo Class=empty|Shots=empty|Sound ID=51|PRO=00000383.pro|Weight=1|Value=2}}
 
</table>
 
</table>
   
   
 
{| width="640" border="1" cellpadding="5" align="center"
 
{| width="640" border="1" cellpadding="5" align="center"
| align="middle" | '''XL70E3'''<br />
 
| '''TYPE: '''Weapon
 
| '''ID:''' 353
 
|-
 
| rowspan="2" width="30%" align="middle" |
 
[[Image:indweap.gif]]<br /><br />indweap.frm
 
| colspan="2" | '''DESCRIPTION: '''This was an experimental weapon at the time of the war. Manufactured, primarily, from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. Min ST: 5.
 
|-
 
| width="35%" | '''ATTRIBUTES: '''<br /><br /><u>Attack Mode (1)</u><br />'''Single:''' 5 AP<br />'''Range:''' 35<br /><br /><u>Attack Mode (2)</u><br />'''Burst:''' 6 AP<br />'''Range:''' 30<br />
 
| width="35%" | '''Req. Strength:''' 5<br /><br />'''Damage:''' 12 - 19<br />'''Damage Type:''' Normal<br /><br />'''Ammo Type:''' 5mm<br />'''Ammo Capacity:''' 20<br />'''Burst Round:''' 8<br />
 
|-
 
| align="center" | '''FILE: '''00000079.pro
 
| '''WEIGHT: '''9 pounds
 
| '''PRICE: '''3000
 
|-
 
| align="middle" | '''Pancor Jackhammer'''<br />
 
| '''TYPE: '''Weapon
 
| '''ID:''' 354
 
|-
 
| rowspan="2" width="30%" align="middle" |
 
[[Image:jackhamr.gif]]<br /><br />jackhamr.frm
 
| colspan="2" | '''DESCRIPTION: '''The Jackhammer, despite its name, is an easy to control shotgun, even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced & easy to control. Min ST: 5.
 
|-
 
| width="35%" | '''ATTRIBUTES: '''<br /><br /><u>Attack Mode (1)</u><br />'''Single:''' 5 AP<br />'''Range:''' 35<br /><br /><u>Attack Mode (2)</u><br />'''Burst:''' 6 AP<br />'''Range:''' 25<br />
 
| width="35%" | '''Req. Strength:''' 5<br /><br />'''Damage:''' 18 - 29<br />'''Damage Type:''' Normal<br /><br />'''Ammo Type:''' 12-gauge<br />'''Ammo Capacity:''' 10<br />'''Burst Round:''' 5<br />
 
|-
 
| align="center" | '''FILE: '''00000079.pro
 
| '''WEIGHT: '''12 pounds
 
| '''PRICE: '''5500
 
|-
 
| align="middle" | '''Light Support Weapon'''<br />
 
| '''TYPE: '''Weapon
 
| '''ID:''' 355
 
|-
 
| rowspan="2" width="30%" align="middle" |
 
[[Image:lightsup.gif]]<br /><br />lightsup.frm
 
| colspan="2" | '''DESCRIPTION: '''This squad-level support weapon has a bullpup design. The bullpup design makes it difficult to use while lying down. Because of this it was remanded to National Guard units. It, however, earned a reputation as a reliable weapon that packs a lot of punch for its size. Min ST: 6.
 
|-
 
| width="35%" | '''ATTRIBUTES: '''<br /><br /><u>Attack Mode (1)</u><br />'''Burst:''' 6 AP<br />'''Range:''' 40<br /><br /><u>Attack Mode (2)</u><br />'''NONE'''<br />'''NONE'''<br />
 
| width="35%" | '''Req. Strength:''' 6<br /><br />'''Damage:''' 20 - 30<br />'''Damage Type:''' Normal<br /><br />'''Ammo Type:''' .223<br />'''Ammo Capacity:''' 30<br />'''Burst Round:''' 10<br />
 
|-
 
| align="center" | '''FILE: '''00000079.pro
 
| '''WEIGHT: '''20 pounds
 
| '''PRICE: '''4750
 
|-
 
| align="middle" | '''Plant Spike'''<br />
 
| '''TYPE: '''Weapon
 
| '''ID:''' 365
 
|-
 
| rowspan="2" width="30%" align="middle" |
 
[[Image:plntspik.gif]]<br /><br />plntspik.frm
 
| colspan="2" | '''DESCRIPTION: '''An organic seed-spike that the carnivorous plants spit at potential food or seed carriers.
 
|-
 
| width="35%" | '''ATTRIBUTES: '''<br /><br /><u>Attack Mode (1)</u><br />'''Throw:''' 4 AP<br />'''Range:''' 8<br /><br /><u>Attack Mode (2)</u><br />'''NONE'''<br />'''NONE'''<br />
 
| width="35%" | '''Req. Strength:''' 2<br /><br />'''Damage:''' 1 - 2<br />'''Damage Type:''' Normal<br /><br />'''Ammo Type:''' None<br />'''Ammo Capacity:''' -<br />'''Burst Round:''' -<br />
 
|-
 
| align="center" | '''FILE: '''00000079.pro
 
| '''WEIGHT: '''0 pounds
 
| '''PRICE: '''0
 
|-
 
| align="middle" | '''Claw'''<br />
 
| '''TYPE: '''Weapon
 
| '''ID:''' 371
 
|-
 
| rowspan="2" width="30%" align="middle" |
 
[[Image:dclaw1.gif]]<br /><br />dclaw1.frm
 
| colspan="2" | '''DESCRIPTION: '''Claw
 
|-
 
| width="35%" | '''ATTRIBUTES: '''<br /><br /><u>Attack Mode (1)</u><br />'''Punch:''' 3 AP<br />'''Range:''' 1<br /><br /><u>Attack Mode (2)</u><br />'''NONE'''<br />'''NONE'''<br />
 
| width="35%" | '''Req. Strength:''' 1<br /><br />'''Damage:''' 3 - 4<br />'''Damage Type:''' Normal<br /><br />'''Ammo Type:''' None<br />'''Ammo Capacity:''' -<br />'''Burst Round:''' -<br />
 
|-
 
| align="center" | '''FILE: '''00000079.pro
 
| '''WEIGHT: '''1 pounds
 
| '''PRICE: '''0
 
|-
 
| align="middle" | '''Claw'''<br />
 
| '''TYPE: '''Weapon
 
| '''ID:''' 372
 
|-
 
| rowspan="2" width="30%" align="middle" |
 
[[Image:dclaw2.gif]]<br /><br />dclaw2.frm
 
| colspan="2" | '''DESCRIPTION: '''Claw
 
|-
 
| width="35%" | '''ATTRIBUTES: '''<br /><br /><u>Attack Mode (1)</u><br />'''Punch:''' 3 AP<br />'''Range:''' 1<br /><br /><u>Attack Mode (2)</u><br />'''NONE'''<br />'''NONE'''<br />
 
| width="35%" | '''Req. Strength:''' 1<br /><br />'''Damage:''' 5 - 10<br />'''Damage Type:''' Normal<br /><br />'''Ammo Type:''' None<br />'''Ammo Capacity:''' -<br />'''Burst Round:''' -<br />
 
|-
 
| align="center" | '''FILE: '''00000079.pro
 
| '''WEIGHT: '''1 pounds
 
| '''PRICE: '''0
 
|-
 
| align="middle" | '''Shiv'''<br />
 
| '''TYPE: '''Weapon
 
| '''ID:''' 383
 
|-
 
| rowspan="2" width="30%" align="middle" |
 
[[Image:shiv.gif]]<br /><br />shiv.frm
 
| colspan="2" | '''DESCRIPTION: '''This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. Min ST: 1.
 
|-
 
| width="35%" | '''ATTRIBUTES: '''<br /><br /><u>Attack Mode (1)</u><br />'''Swing:''' 3 AP<br />'''Range:''' 1<br /><br /><u>Attack Mode (2)</u><br />'''Thrust:''' 3 AP<br />'''Range:''' 1<br />
 
| width="35%" | '''Req. Strength:''' 1<br /><br />'''Damage:''' 1 - 4<br />'''Damage Type:''' Normal<br /><br />'''Ammo Type:''' None<br />'''Ammo Capacity:''' -<br />'''Burst Round:''' -<br />
 
|-
 
| align="center" | '''FILE: '''00000079.pro
 
| '''WEIGHT: '''1 pounds
 
| '''PRICE: '''2
 
|-
 
 
| align="middle" | '''Wrench'''<br />
 
| align="middle" | '''Wrench'''<br />
 
| '''TYPE: '''Weapon
 
| '''TYPE: '''Weapon
Line 780: Line 679:
 
-->{{PRO table entry|Object Type=ITEM|Object Name=Robo Rocket Launcher|Item Type=Weapon (0x03)|ID=270|Image=robtrock.gif|FRM=robtrock.frm|Description=Only used by rocket equipped robots.|Damage=10 - 30|Dmg Type=Normal|Attack Mode 1=Single|AP Cost 1=3|Max Range 1=30|Attack Mode 2=empty|AP Cost 2=0|Max Range 2=0|Min STR=1|Anim Code=Launcher (M)|Proj PID=ROBTROCK|Burst=empty|Crit Fails=0x05|Perk Code=empty|Ammo Class=Rocket|Shots=6|Sound ID=78|PRO=00000270.pro|Weight=1|Value=0}}<!--
 
-->{{PRO table entry|Object Type=ITEM|Object Name=Robo Rocket Launcher|Item Type=Weapon (0x03)|ID=270|Image=robtrock.gif|FRM=robtrock.frm|Description=Only used by rocket equipped robots.|Damage=10 - 30|Dmg Type=Normal|Attack Mode 1=Single|AP Cost 1=3|Max Range 1=30|Attack Mode 2=empty|AP Cost 2=0|Max Range 2=0|Min STR=1|Anim Code=Launcher (M)|Proj PID=ROBTROCK|Burst=empty|Crit Fails=0x05|Perk Code=empty|Ammo Class=Rocket|Shots=6|Sound ID=78|PRO=00000270.pro|Weight=1|Value=0}}<!--
 
-->{{PRO table entry|Object Type=ITEM|Object Name=Robo Melee Weapon 1|Item Type=Weapon (0x03)|ID=290|Image=rbtmelee.gif|FRM=rbtmelee.frm|Description=For Floating Eye Robot. Does Electrical Damage.|Damage=7 - 15|Dmg Type=Electrical|Attack Mode 1=Punch|AP Cost 1=3|Max Range 1=1|Attack Mode 2=empty|AP Cost 2=0|Max Range 2=0|Min STR=1|Anim Code=empty|Proj PID=empty|Burst=empty|Crit Fails=0x00|Perk Code=empty|Ammo Class=empty|Shots=empty|Sound ID=0|PRO=00000290.pro|Weight=1|Value=0}}<!--
 
-->{{PRO table entry|Object Type=ITEM|Object Name=Robo Melee Weapon 1|Item Type=Weapon (0x03)|ID=290|Image=rbtmelee.gif|FRM=rbtmelee.frm|Description=For Floating Eye Robot. Does Electrical Damage.|Damage=7 - 15|Dmg Type=Electrical|Attack Mode 1=Punch|AP Cost 1=3|Max Range 1=1|Attack Mode 2=empty|AP Cost 2=0|Max Range 2=0|Min STR=1|Anim Code=empty|Proj PID=empty|Burst=empty|Crit Fails=0x00|Perk Code=empty|Ammo Class=empty|Shots=empty|Sound ID=0|PRO=00000290.pro|Weight=1|Value=0}}<!--
-->{{PRO table entry|Object Type=ITEM|Object Name=Robo Melee Weapon 2|Item Type=Weapon (0x03)|ID=291|Image=rbtmelee.gif|FRM=rbtmelee.frm|Description=For Floating Eye Robot. Does Electrical Damage.|Damage=15 - 30|Dmg Type=Electrical|Attack Mode 1=Punch|AP Cost 1=3|Max Range 1=1|Attack Mode 2=empty|AP Cost 2=0|Max Range 2=0|Min STR=1|Anim Code=empty|Proj PID=empty|Burst=empty|Crit Fails=0x00|Perk Code=empty|Ammo Class=empty|Shots=empty|Sound ID=0|PRO=00000291.pro|Weight=1|Value=0}}
+
-->{{PRO table entry|Object Type=ITEM|Object Name=Robo Melee Weapon 2|Item Type=Weapon (0x03)|ID=291|Image=rbtmelee.gif|FRM=rbtmelee.frm|Description=For Floating Eye Robot. Does Electrical Damage.|Damage=15 - 30|Dmg Type=Electrical|Attack Mode 1=Punch|AP Cost 1=3|Max Range 1=1|Attack Mode 2=empty|AP Cost 2=0|Max Range 2=0|Min STR=1|Anim Code=empty|Proj PID=empty|Burst=empty|Crit Fails=0x00|Perk Code=empty|Ammo Class=empty|Shots=empty|Sound ID=0|PRO=00000291.pro|Weight=1|Value=0}}<!--
  +
-->{{PRO table entry|Object Type=ITEM|Object Name=Claw|Item Type=Weapon (0x03)|ID=371|Image=Dclaw1.gif|FRM=dclaw1.frm|Description=Claw|Damage=3 - 4|Dmg Type=Normal|Attack Mode 1=Punch|AP Cost 1=3|Max Range 1=1|Attack Mode 2=empty|AP Cost 2=0|Max Range 2=0|Min STR=1|Anim Code=Unarmed (A)|Proj PID=empty|Burst=empty|Crit Fails=0x00|Perk Code=Penetration|Ammo Class=empty|Shots=empty|Sound ID=48|PRO=00000371.pro|Weight=1|Value=0}}<!--
  +
-->{{PRO table entry|Object Type=ITEM|Object Name=Claw|Item Type=Weapon (0x03)|ID=372|Image=Dclaw2.gif|FRM=dclaw2.frm|Description=Claw|Damage=5 - 10|Dmg Type=Normal|Attack Mode 1=Punch|AP Cost 1=3|Max Range 1=1|Attack Mode 2=empty|AP Cost 2=0|Max Range 2=0|Min STR=1|Anim Code=Unarmed (A)|Proj PID=empty|Burst=empty|Crit Fails=0x00|Perk Code=Penetration|Ammo Class=empty|Shots=empty|Sound ID=48|PRO=00000372.pro|Weight=1|Value=0}}
 
</table>
 
</table>
   

Revision as of 22:52, 29 August 2018

This table contains all of the Fallout 2 weapons prototype data taken from MASTER.DAT/proto/items, as well as the corresponding game text from MASTER.DAT/text/english/game/pro_item.msg.

Prototypes

PC Equippable

Knife TYPE: Weapon (0x03) ID: 4
oknife

ATTRIBUTES:

  • Req. Strength: 2
  • Damage: 1 - 6
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: Thrust

  • Cost: 3 AP
  • Range: 1 hex
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Knife (D)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 51
A sharp-bladed cutting and stabbing weapon. Min ST: 2.
FILE: 00000012.pro WEIGHT : 1 pound VALUE: 40
Club TYPE: Weapon (0x03) ID: 5
club

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 1 - 6
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Club (E)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 54
A military or police baton. Heavy wood. Min ST: 3.
FILE: 00000009.pro WEIGHT : 3 pounds VALUE: 30
Sledgehammer TYPE: Weapon (0x03) ID: 6
sledge

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 4-9
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 4 AP
  • Range: 2 hexes

Attack Mode 2: Thrust

  • Cost: 5 AP
  • Range: 2 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Big Hammer (F)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: Knockback
  • Sound ID: 55
A large hammer with big handle. Very popular with the muscular crowd. Min ST: 6.
FILE: 00000005.pro WEIGHT : 12 pounds VALUE: 120
Spear TYPE: Weapon (0x03) ID: 7
spear

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 3 - 10
  • Damage Type: Normal

Attack Mode 1: Thrust

  • Cost: 4 AP
  • Range: 2 hexes

Attack Mode 2: Throw

  • Cost: 6 AP
  • Range: 8 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Spear (G)
  • Projectile PID: SPEAR
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 56
A razor tipped polearm. The shaft is wooden, and the tip is worked steel. Min ST: 4.
FILE: 00000013.pro WEIGHT : 4 pounds VALUE: 80
10mm Pistol TYPE: Weapon (0x03) ID: 8
pistol

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 5 - 12
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 25 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 12
  • Burst Rounds: n/a
  • Ammo Class: 10mm

  • Anim Code: Pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 65
A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. Min ST: 3.
FILE: 00000004.pro WEIGHT : 3 pounds VALUE: 250
10mm SMG TYPE: Weapon (0x03) ID: 9
uzi

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 5 - 12
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 25 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 20 hexes
  • Ammo Capacity: 30
  • Burst Rounds: 10
  • Ammo Class: 10mm

  • Anim Code: SMG (I)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 68
H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. Min ST: 4.
FILE: 00000002.pro WEIGHT : 5 pounds VALUE: 1000
Hunting Rifle TYPE: Weapon (0x03) ID: 10
hrifle

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 8 - 20
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 40 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 10
  • Burst Rounds: n/a
  • Ammo Class: .223

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Long Range
  • Sound ID: 71
A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. Min ST: 5.
FILE: 00000011.pro WEIGHT : 9 pounds VALUE: 1000
Flamer TYPE: Weapon (0x03) ID: 11
flamethr

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 45 - 90
  • Damage Type: Fire

Attack Mode 1: Flame

  • Cost: 6 AP
  • Range: 5 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 5
  • Burst Rounds: n/a
  • Ammo Class: Flamethrower Fuel

  • Anim Code: Big Gun (K)
  • Projectile PID: n/a
  • Critical Failures: 0x06
  • Perk Granted: n/a
  • Sound ID: 73
A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flamable liquid. Requires specialized fuel to work properly. Min ST: 6.
FILE: 00000010.pro WEIGHT : 18 pounds VALUE: 2000
Minigun TYPE: Weapon (0x03) ID: 12
minigun

ATTRIBUTES:

  • Req. Strength: 7
  • Damage: 7 - 11
  • Damage Type: Normal

Attack Mode 1: Burst

  • Cost: 6 AP
  • Range: 35 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 120
  • Burst Rounds: 40
  • Ammo Class: 5mm

  • Anim Code: Minigun (L)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Long Range
  • Sound ID: 76
A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. Min ST: 7.
FILE: 00000006.pro WEIGHT : 28 pounds VALUE: 3800
Rocket Launcher TYPE: Weapon (0x03) ID: 13
rlaunch

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 35 - 100
  • Damage Type: Explosive

Attack Mode 1: Single

  • Cost: 6 AP
  • Range: 40 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 1
  • Burst Rounds: n/a
  • Ammo Class: Rocket

  • Anim Code: Launcher (M)
  • Projectile PID: ROCKET
  • Critical Failures: 0x02
  • Perk Granted: Long Range
  • Sound ID: 78
A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. Min ST: 6.
FILE: 00000007.pro WEIGHT : 15 pounds VALUE: 2300
Plasma Rifle TYPE: Weapon (0x03) ID: 15
plasma

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 30 - 65
  • Damage Type: Plasma

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 25 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 10
  • Burst Rounds: n/a
  • Ammo Class: D Energy Cell

  • Anim Code: Big Gun (K)
  • Projectile PID: PLZMRIF
  • Critical Failures: 0x03
  • Perk Granted: Long Range
  • Sound ID: 75
A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.
FILE: 00000015.pro WEIGHT : 12 pounds VALUE: 4000
Laser Pistol TYPE: Weapon (0x03) ID: 16
lasergun

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 10 - 22
  • Damage Type: Laser

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 35 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 12
  • Burst Rounds: n/a
  • Ammo Class: C Energy Cell

  • Anim Code: Pistol (H)
  • Projectile PID: LAZRPIS
  • Critical Failures: 0x03
  • Perk Granted: n/a
  • Sound ID: 67
A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. Min ST: 3.
FILE: 00000016.pro WEIGHT : 4 pounds VALUE: 1400
Desert Eagle .44 TYPE: Weapon (0x03) ID: 18
magnum

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 10 - 16
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 25 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 8
  • Burst Rounds: n/a
  • Ammo Class: .44 cal

  • Anim Code: Pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 66
An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times. Min ST: 4.
FILE: 00000018.pro WEIGHT : 4 pounds VALUE: 800
Rock TYPE: Weapon (0x03) ID: 19
rock

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 1 - 4
  • Damage Type: Normal

Attack Mode 1: Throw

  • Cost: 4 AP
  • Range: 15 hexes

Attack Mode 2: Punch

  • Cost: 3 AP
  • Range: 1 hex
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: ROCKTHRO
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 50
It's a rock. The Granite-Inc. model is an upgraded version. Min ST: 1.
FILE: 00000019.pro WEIGHT : 1 pound VALUE: 0
Crowbar TYPE: Weapon (0x03) ID: 20
crowbar

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 3 - 10
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 4 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Club (E)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 53
A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. Min ST: 5.
FILE: 00000020.pro WEIGHT : 5 pounds VALUE: 65
Brass Knuckles TYPE: Weapon (0x03) ID: 21
brsnuck

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 2 - 5
  • Damage Type: Normal

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: n/a
  • Sound ID: 49
Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage, in unarmed combat. Min ST: 1.
FILE: 00000021.pro WEIGHT : 1 pound VALUE: 40
14mm Pistol TYPE: Weapon (0x03) ID: 22
smgpstle

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 12 -22
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 24 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 6
  • Burst Rounds: n/a
  • Ammo Class: 14mm

  • Anim Code: SMG (I)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Accuracy
  • Sound ID: 69
A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. Min ST: 4.
FILE: 00000022.pro WEIGHT : 4 pounds VALUE: 1100
Assault Rifle TYPE: Weapon (0x03) ID: 23
grifle

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 8 - 16
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 45 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 38 hexes
  • Ammo Capacity: 24
  • Burst Rounds: 8
  • Ammo Class: 5mm

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Long Range
  • Sound ID: 72
An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds. Min ST: 5.
FILE: 00000023.pro WEIGHT : 7 pounds VALUE: 1300
Plasma Pistol TYPE: Weapon (0x03) ID: 24
glock

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 15 - 35
  • Damage Type: Plasma

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 20 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 16
  • Burst Rounds: n/a
  • Ammo Class: C Energy Cell

  • Anim Code: pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x03
  • Perk Granted: n/a
  • Sound ID: 70
Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by a small energy cell. Min ST: 4.
FILE: 00000024.pro WEIGHT : 4 pounds VALUE: 2750
Grenade (Frag) TYPE: Weapon (0x03) ID: 25
grenadeo

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 20 - 35
  • Damage Type: Normal

Attack Mode 1: Throw

  • Cost: 4 AP
  • Range: 15 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: GRNDTRO
  • Critical Failures: 0x04
  • Perk Granted: n/a
  • Sound ID: 79
A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. Min ST: 3.
FILE: 00000025.pro WEIGHT : 1 pound VALUE: 150
Grenade (Plasma) TYPE: Weapon (0x03) ID: 26
grenadep

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 40 - 90
  • Damage Type: Plasma

Attack Mode 1: Throw

  • Cost: 4 AP
  • Range: 15 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: GRNDTRO
  • Critical Failures: 0x04
  • Perk Granted: n/a
  • Sound ID: 80
A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. Min ST: 4.
FILE: 00000026.pro WEIGHT : 1 pound VALUE: 300
Grenade (Pulse) TYPE: Weapon (0x03) ID: 27
grenadeq

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 100 - 150
  • Damage Type: EMP

Attack Mode 1: Throw

  • Cost: 4 AP
  • Range: 15 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: GRNDTRO
  • Critical Failures: 0x04
  • Perk Granted: n/a
  • Sound ID: 81
An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze. Min ST: 4.
FILE: 00000027.pro WEIGHT : 1 pound VALUE: 250
Gatling Laser TYPE: Weapon (0x03) ID: 28
minilazr

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 20 - 40
  • Damage Type: Laser

Attack Mode 1: Burst

  • Cost: 6 AP
  • Range: 40 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 30
  • Burst Rounds: 10
  • Ammo Class: D Energy Cell

  • Anim Code: Minigun (L)
  • Projectile PID: n/a
  • Critical Failures: 0x03
  • Perk Granted: Long Range
  • Sound ID: 77
An H&K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. Min ST: 6.
FILE: 00000028.pro WEIGHT : 24 pounds VALUE: 7500
Throwing Knife TYPE: Weapon (0x03) ID: 45
knife2

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 3 - 6
  • Damage Type: Normal

Attack Mode 1: Throw

  • Cost: 5 AP
  • Range: 16 hexes

Attack Mode 2: Swing

  • Cost: 4 AP
  • Range: 1 hex
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Knife (D)
  • Projectile PID: KNIFE
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 52
A knife, balanced specifically for throwing. Made of titanium, and laser sharpened. Min ST: 3.
FILE: 00000045.pro WEIGHT : 1 pound VALUE: 100
Flare TYPE: Weapon (0x03) ID: 79
flare

ATTRIBUTES:

  • Req. Strength: 0
  • Damage: 1 - 1
  • Damage Type: Normal

Attack Mode 1: Throw

  • Cost: 1 AP
  • Range: 15 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: FTHRO
  • Critical Failures: 0x00
  • Perk Granted: Accuracy
  • Sound ID: 52
A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.
FILE: 00000079.pro WEIGHT : 1 pound VALUE: 35
Shotgun TYPE: Weapon (0x03) ID: 94
shotgun6

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 12 - 22
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 14 hexes

Attack Mode 2: n/a

  • Cost: (Unused) 6 AP
  • Range: (Unused) 12 hexes
  • Ammo Capacity: 2
  • Burst Rounds: (Unused) 2
  • Ammo Class: 12-gauge

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Accuracy
  • Sound ID: 82
A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. Min ST: 4.
FILE: 00000094.pro WEIGHT : 5 pounds VALUE: 800
Super Sledge TYPE: Weapon (0x03) ID: 115
ssledge2

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 18 - 36
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 3 AP
  • Range: 2 hexes

Attack Mode 2: Thrust

  • Cost: 4 AP
  • Range: 2 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Big Hammer (F)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: Knockback
  • Sound ID: 55
A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. Min ST: 5.
FILE: 00000115.pro WEIGHT : 12 pounds VALUE: 3750
Ripper TYPE: Weapon (0x03) ID: 116
vblade

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 15 - 32
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 4 AP
  • Range: 1 hex

Attack Mode 2: Thrust

  • Cost: 4 AP
  • Range: 1 hex
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: C Energy Cell

  • Anim Code: Knife (D)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: Penetrate
  • Sound ID: 48
A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target. Min ST: 4.
FILE: 00000116.pro WEIGHT : 2 pounds VALUE: 900
Laser Rifle TYPE: Weapon (0x03) ID: 118
lrifle

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 25 - 50
  • Damage Type: Laser

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 45 hexes

Attack Mode 2: n/a

  • Cost: (Unused) 6 AP
  • Range: (Unused) 20 hexes
  • Ammo Capacity: 12
  • Burst Rounds: (Unused) 2
  • Ammo Class: D Energy Cell

  • Anim Code: Big Gun (K)
  • Projectile PID: LAZRPIS
  • Critical Failures: 0x03
  • Perk Granted: Long Range
  • Sound ID: 74
A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. Min ST: 6.
FILE: 00000118.pro WEIGHT : 12 pounds VALUE: 5000
Alien Blaster TYPE: Weapon (0x03) ID: 120
ufogun

ATTRIBUTES:

  • Req. Strength: 2
  • Damage: 30 - 90
  • Damage Type: Electrical

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 10 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 30
  • Burst Rounds: n/a
  • Ammo Class: C Energy Cell

  • Anim Code: Pistol (H)
  • Projectile PID: ELECT
  • Critical Failures: 0x03
  • Perk Granted: Accuracy
  • Sound ID: 83
A strange gun of obviously alien origin. Looks like it can support small energy cells, however. Min ST: 2.
FILE: 00000120.pro WEIGHT : 2 pounds VALUE: 10000
9mm Mauser TYPE: Weapon (0x03) ID: 122
gizgun1

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 5 - 10
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 22 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 7
  • Burst Rounds: n/a
  • Ammo Class: 9mm

  • Anim Code: Pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Accuracy
  • Sound ID: 66
A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. Min ST: 3.
FILE: 00000122.pro WEIGHT : 3 pounds VALUE: 1500
Sniper Rifle TYPE: Weapon (0x03) ID: 143
sniper

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 14 - 34
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 6 AP
  • Range: 50 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 6
  • Burst Rounds: n/a
  • Ammo Class: .223 cal

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Long Range
  • Sound ID: 71
A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. Min ST: 5.
FILE: 00000143.pro WEIGHT : 8 pounds VALUE: 2200
Molotov Cocktail TYPE: Weapon (0x03) ID: 159
mola

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 8 - 20
  • Damage Type: Explosive

Attack Mode 1: Throw

  • Cost: 5 AP
  • Range: 12 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: MOLOTOV
  • Critical Failures: 0x04
  • Perk Granted: n/a
  • Sound ID: 79
A home-made flammable grenade. Min ST: 3.
FILE: 00000159.pro WEIGHT : 1 pound VALUE: 50
Cattle Prod TYPE: Weapon (0x03) ID: 160
cprod3

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 12 - 20
  • Damage Type: Electrical

Attack Mode 1: Swing

  • Cost: 4 AP
  • Range: 1 hex

Attack Mode 2: Thrust

  • Cost: 4 AP
  • Range: 1 hex
  • Ammo Capacity: 20
  • Burst Rounds: n/a
  • Ammo Class: C Energy Cell

  • Anim Code: Club (E)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: Accurate
  • Sound ID: 57
A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. Min ST: 4.
FILE: 00000160.pro WEIGHT : 3 pounds VALUE: 600
Red Ryder BB Gun TYPE: Weapon (0x03) ID: 161
rrbase

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 1 - 3
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 22 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 100
  • Burst Rounds: n/a
  • Ammo Class: BB's

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 85
A Red Ryder BB gun. The classic. Min ST: 3.
FILE: 00000161.pro WEIGHT : 5 pounds VALUE: 200
Red Ryder LE BB Gun TYPE: Weapon (0x03) ID: 162
rrspec

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 25 - 25
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 32 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 100
  • Burst Rounds: n/a
  • Ammo Class: BB's

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Long Range
  • Sound ID: 85
A limited edition version of the Red Ryder BB gun. A true classic. Min ST: 3.
FILE: 00000162.pro WEIGHT : 5 pounds VALUE: 3500
Flare TYPE: Weapon (0x03) ID: 205
flareon

ATTRIBUTES:

  • Req. Strength: 0
  • Damage: 1 - 1
  • Damage Type: Normal

Attack Mode 1: Throw

  • Cost: 0 AP
  • Range: 15 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: FTHRO
  • Critical Failures: 0x00
  • Perk Granted: Accurate
  • Sound ID: 52
A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. It is lit.
FILE: 00000205.pro WEIGHT : 1 pound VALUE: 60
Turbo Plasma Rifle TYPE: Weapon (0x03) ID: 233
plas2

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 35 - 70
  • Damage Type: Plasma

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 35 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 10
  • Burst Rounds: n/a
  • Ammo Class: D Energy Cell

  • Anim Code: Big Gun (K)
  • Projectile PID: PLZMRIF
  • Critical Failures: 0x03
  • Perk Granted: Long Range
  • Sound ID: 75
A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.
FILE: 00000233.pro WEIGHT : 14 pounds VALUE: 10000
Spiked Knuckles TYPE: Weapon (0x03) ID: 234
brsknkls

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 4 - 10
  • Damage Type: Normal

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: n/a
  • Sound ID: 49
An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. Min ST: 1.
FILE: 00000234.pro WEIGHT : 1 pound VALUE: 250
Power Fist TYPE: Weapon (0x03) ID: 235
gaunt

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 12 - 24
  • Damage Type: Normal

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 25
  • Burst Rounds: n/a
  • Ammo Class: C Energy Cell

  • Anim Code: Unarmed (A)
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: Penetrate
  • Sound ID: 49
A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon to use in unarmed combat. Others are just scared. Powered by small energy cells. Min ST: 1.
FILE: 00000235.pro WEIGHT : 7 pounds VALUE: 2200
Combat Knife TYPE: Weapon (0x03) ID: 236
knife3

ATTRIBUTES:

  • Req. Strength: 2
  • Damage: 3 - 10
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: Thrust

  • Cost: 3 AP
  • Range: 1 hex
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Knife (D)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 51
A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use! Min ST: 2.
FILE: 00000236.pro WEIGHT : 2 pounds VALUE: 165
.223 Pistol TYPE: Weapon (0x03) ID: 241
decker

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 20 - 30
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 30 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 5
  • Burst Rounds: n/a
  • Ammo Class: .223 cal

  • Anim Code: Pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Penetrate
  • Sound ID: 69
A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. Min ST: 5.
FILE: 00000241.pro WEIGHT : 5 pounds VALUE: 3500
Combat Shotgun TYPE: Weapon (0x03) ID: 242
assshot

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 15 - 25
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 22 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 18 hexes
  • Ammo Capacity: 12
  • Burst Rounds: 3
  • Ammo Class: 12-gauge

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Accuracy
  • Sound ID: 82
A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. Min ST: 5.
FILE: 00000242.pro WEIGHT : 10 pounds VALUE: 2750
Jonny's BB Gun TYPE: Weapon (0x03) ID: 261
jonbbgun

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 1 - 3
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 22 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 100
  • Burst Rounds: n/a
  • Ammo Class: BB's

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 85
A Red Ryder BB gun with the name 'Jonny' scratched on the stock. Min ST: 3.
FILE: 00000261.pro WEIGHT : 5 pounds VALUE: 200
H&K CAWS TYPE: Weapon (0x03) ID: 268
HKCAWS

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 15 - 25
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 30 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 20 hexes
  • Ammo Capacity: 10
  • Burst Rounds: 5
  • Ammo Class: 12-gauge

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Accuracy
  • Sound ID: 82
The CAWS, short for Close Assault Weapons System, shotgun is a useful tool for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. Min ST: 6.
FILE: 00000268.pro WEIGHT : 5 pounds VALUE: 4750
Sharpened Spear TYPE: Weapon (0x03) ID: 280
spear2

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 4 - 12
  • Damage Type: Normal

Attack Mode 1: Thrust

  • Cost: 4 AP
  • Range: 2 hexes

Attack Mode 2: Throw

  • Cost: 6 AP
  • Range: 8 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Spear (G)
  • Projectile PID: SPEAR
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 56
A razor tipped polearm. The shaft is wooden, and the tip is sharpened steel. Min ST: 4.
FILE: 00000280.pro WEIGHT : 4 pounds VALUE: 100
Tommy Gun TYPE: Weapon (0x03) ID: 283
tommygun

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 3 - 20
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 32 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 16 hexes
  • Ammo Capacity: 50
  • Burst Rounds: 10
  • Ammo Class: .45 cal

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 72
This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 50 round drum magazine. Min ST: 6.
FILE: 00000283.pro WEIGHT : 7 pounds VALUE: 1200
Scoped Hunting Rifle TYPE: Weapon (0x03) ID: 287
hrifle2

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 8 - 20
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 40 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 10
  • Burst Rounds: n/a
  • Ammo Class: .223 FMJ

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Scope Range
  • Sound ID: 71
Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. Min ST: 5.
FILE: 00000287.pro WEIGHT : 11 pounds VALUE: 1500
Boxing Gloves TYPE: Weapon (0x03) ID: 292
boxglove

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 1 - 1
  • Damage Type: Normal

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: n/a
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: Knockback
  • Sound ID: 49
A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.
FILE: 00000292.pro WEIGHT : 5 pounds VALUE: 250
Plated Boxing Gloves TYPE: Weapon (0x03) ID: 293
boxglov2

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 2 - 5
  • Damage Type: Normal

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: n/a
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: Knockback
  • Sound ID: 49
Someone has "accidentally" slipped metal plates into these boxing gloves. It could technically be considered cheating, but you prefer to think of it as an increased opportunity to dispense bone-crunching damage.
FILE: 00000293.pro WEIGHT : 10 pounds VALUE: 300
HK P90c TYPE: Weapon (0x03) ID: 296
hkp90c

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 12 - 16
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 30 hexes

Attack Mode 2: Burst

  • Cost: 5 AP
  • Range: 25 hexes
  • Ammo Capacity: 24
  • Burst Rounds: 12
  • Ammo Class: 10mm

  • Anim Code: SMG (I)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 72
The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package. Min ST: 4.
FILE: 00000296.pro WEIGHT : 8 pounds VALUE: 2500
Pipe Rifle TYPE: Weapon (0x03) ID: 299
springun

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 5 - 12
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 20 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 1
  • Burst Rounds: n/a
  • Ammo Class: 10mm

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 71
This is a hand-made single shot rifle. Min ST: 5.
FILE: 00000299.pro WEIGHT : 10 pounds VALUE: 200
Zip Gun TYPE: Weapon (0x03) ID: 300
zipgun

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 5 - 12
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 15 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 1
  • Burst Rounds: n/a
  • Ammo Class: 10mm

  • Anim Code: Pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 86
A handmade single shot pistol. Min ST: 4.
FILE: 00000300.pro WEIGHT : 4 pounds VALUE: 150
.44 Magnum Revolver TYPE: Weapon (0x03) ID: 313
magnum2

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 12 - 18
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 15 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 6
  • Burst Rounds: n/a
  • Ammo Class: .44 cal

  • Anim Code: Pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 69
Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?. Min ST: 5.
FILE: 00000313.pro WEIGHT : 5 pounds VALUE: 600
Switchblade TYPE: Weapon (0x03) ID: 319
switchbd

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 2 - 5
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: Thrust

  • Cost: 3 AP
  • Range: 1 hex
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Knife (D)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 51
The blade of this small knife is held by a spring. When a button on the handle is pressed, the blades shoots out with a satisfying "Sssssshk" sound. Min ST: 1.
FILE: 00000319.pro WEIGHT : 1 pound VALUE: 50
Sharpened Pole TYPE: Weapon (0x03) ID: 320
spear3

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 2 - 4
  • Damage Type: Normal

Attack Mode 1: Thrust

  • Cost: 4 AP
  • Range: 2 hexes

Attack Mode 2: Throw

  • Cost: 6 AP
  • Range: 8 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Spear (G)
  • Projectile PID: SPEAR
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 56
A wood pole sharpened at one end. Min ST: 4.
FILE: 00000320.pro WEIGHT : 3 pounds VALUE: 5
M3A1 "Grease Gun" SMG TYPE: Weapon (0x03) ID: 332
greasegn

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 10 - 20
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 20 hexes

Attack Mode 2: Burst

  • Cost: 5 AP
  • Range: 15 hexes
  • Ammo Capacity: 30
  • Burst Rounds: 8
  • Ammo Class: .45 cal

  • Anim Code: SMG (I)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 68
This submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the "Grease Gun" was simple and cheap to manufacture so there are still quite a few still in use. Min ST: 4.
FILE: 00000332.pro WEIGHT : 7 pounds VALUE: 1750
Bozar TYPE: Weapon (0x03) ID: 350
bozar

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 25 - 35
  • Damage Type: Normal

Attack Mode 1: Burst

  • Cost: 6 AP
  • Range: 35 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 30
  • Burst Rounds: 15
  • Ammo Class: .223

  • Anim Code: Big Gun (K)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 82
The ultimate refinement of the sniper's art. Although, somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. Min ST: 6.
FILE: 00000350.pro WEIGHT : 20 pounds VALUE: 5250
FN FAL TYPE: Weapon (0x03) ID: 351
fnfal

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 9 - 18
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 35 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 30 hexes
  • Ammo Capacity: 20
  • Burst Rounds: 10
  • Ammo Class: 7.62mm

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 72
This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. Min ST: 5.
FILE: 00000351.pro WEIGHT : 9 pounds VALUE: 1500
H&K G11 TYPE: Weapon (0x03) ID: 352
hkg11

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 10 - 20
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 35 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 30 hexes
  • Ammo Capacity: 50
  • Burst Rounds: 5
  • Ammo Class: 4.7mm caseless

  • Anim Code: SMG (I)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 72
This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. Min ST: 5.
FILE: 00000352.pro WEIGHT : 8 pounds VALUE: 6500
XL70E3 TYPE: Weapon (0x03) ID: 353
indweap

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 12 - 19
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 35 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 30 hexes
  • Ammo Capacity: 20
  • Burst Rounds: 8
  • Ammo Class: 5mm

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 72
This was an experimental weapon at the time of the war. Manufactured, primarily, from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. Min ST: 5.
FILE: 00000353.pro WEIGHT : 9 pounds VALUE: 3000
Pancor Jackhammer TYPE: Weapon (0x03) ID: 354
jackhamr

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 18 - 29
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 35 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 25 hexes
  • Ammo Capacity: 10
  • Burst Rounds: 5
  • Ammo Class: 12-gauge

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 82
The Jackhammer, despite its name, is an easy to control shotgun, even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced & easy to control. Min ST: 5.
FILE: 00000354.pro WEIGHT : 12 pounds VALUE: 5500
Light Support Weapon TYPE: Weapon (0x03) ID: 355
lightsup

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 20 - 30
  • Damage Type: Normal

Attack Mode 1: Burst

  • Cost: 6 AP
  • Range: 40 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 30
  • Burst Rounds: 10
  • Ammo Class: .223

  • Anim Code: Big Gun (K)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 76
This squad-level support weapon has a bullpup design. The bullpup design makes it difficult to use while lying down. Because of this it was remanded to National Guard units. It, however, earned a reputation as a reliable weapon that packs a lot of punch for its size. Min ST: 6.
FILE: 00000355.pro WEIGHT : 20 pounds VALUE: 4750
Shiv TYPE: Weapon (0x03) ID: 383
shiv

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 1 - 4
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: Thrust

  • Cost: 3 AP
  • Range: 1 hex
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Knife (D)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 51
This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. Min ST: 1.
FILE: 00000383.pro WEIGHT : 1 pound VALUE: 2


Wrench
TYPE: Weapon ID: 384

File:Wrench.gif

wrench.frm

DESCRIPTION: A typical wrench used by mechanics. Min ST: 3.
ATTRIBUTES:

Attack Mode (1)
Swing: 3 AP
Range: 1

Attack Mode (2)
NONE
NONE
Req. Strength: 3

Damage: 3 - 6
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 4 pounds PRICE: 65
Sawed-Off Shotgun
TYPE: Weapon ID: 385

File:Soshotgn.gif

SOSHOTGN.frm

DESCRIPTION: Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. Min ST: 4.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 7

Attack Mode (2)
NONE
NONE
Req. Strength: 4

Damage: 12 - 24
Damage Type: Normal

Ammo Type: 12-gauge
Ammo Capacity: 2
Burst Round: 0
FILE: 00000079.pro WEIGHT: 4 pounds PRICE: 800
Louisville Slugger
TYPE: Weapon ID: 386

File:Slugger.gif

SLUGGER.frm

DESCRIPTION: This all-American, hardwood, baseball bat will knock anything right out of the park. Min ST: 4.
ATTRIBUTES:

Attack Mode (1)
Swing: 3 AP
Range: 1

Attack Mode (2)
NONE
NONE
Req. Strength: 4

Damage: 12 - 30
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 4 pounds PRICE: 2700
M60
TYPE: Weapon ID: 387

File:M60.gif

M60.frm

DESCRIPTION: This relatively light machine gun was prized by militaries around for world for its high rate of fire. This reliable, battlefield-proven design, was used on vehicles and for squad level fire-support. Min ST: 7.
ATTRIBUTES:

Attack Mode (1)
Burst: 6 AP
Range: 35

Attack Mode (2)
NONE
NONE
Req. Strength: 7

Damage: 18 - 26
Damage Type: Normal

Ammo Type: 7.62mm
Ammo Capacity: 50
Burst Round: 10
FILE: 00000079.pro WEIGHT: 23 pounds PRICE: 3500
Needler Pistol
TYPE: Weapon ID: 388

File:Needler.gif

NEEDLER.frm

DESCRIPTION: You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. Min ST: 3.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 24

Attack Mode (2)
NONE
NONE
Req. Strength: 3

Damage: 12 - 24
Damage Type: Normal

Ammo Type: HN needler
Ammo Capacity: 10
Burst Round: 0
FILE: 00000079.pro WEIGHT: 4 pounds PRICE: 2200
Avenger Minigun
TYPE: Weapon ID: 389

File:Aminigun.gif

AMINIGUN.frm

DESCRIPTION: Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality. Min ST: 7.
ATTRIBUTES:

Attack Mode (1)
Burst: 6 AP
Range: 40

Attack Mode (2)
NONE
NONE
Req. Strength: 7

Damage: 10 - 14
Damage Type: Normal

Ammo Type: 5mm
Ammo Capacity: 120
Burst Round: 40
FILE: 00000079.pro WEIGHT: 28 pounds PRICE: 5500
Solar Scorcher
TYPE: Weapon ID: 390

File:Solarscr.gif

SOLARSCR.frm

DESCRIPTION: Without the sun's rays to charge this weapon's cpacitors this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. Min ST: 3.
ATTRIBUTES:

Attack Mode (1)
Single: 4 AP
Range: 20

Attack Mode (2)
NONE
NONE
Req. Strength: 3

Damage: 20 - 60
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 5 pounds PRICE: 2000
H&K G11E
TYPE: Weapon ID: 391

File:Hkg11e.gif

HKG11E.frm

DESCRIPTION: This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. Min ST: 6.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 40

Attack Mode (2)
Burst: 6 AP
Range: 35
Req. Strength: 6

Damage: 13 - 23
Damage Type: Normal

Ammo Type: 4.7mm caseless
Ammo Capacity: 50
Burst Round: 7
FILE: 00000079.pro WEIGHT: 8 pounds PRICE: 8000
M72 Gauss Rifle
TYPE: Weapon ID: 392

File:M72gauss.gif

M72GAUSS.frm

DESCRIPTION: The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. Min ST: 6.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 50

Attack Mode (2)
NONE
NONE
Req. Strength: 6

Damage: 32 - 43
Damage Type: Normal

Ammo Type: 2mm
Ammo Capacity: 20
Burst Round: 1
FILE: 00000079.pro WEIGHT: 9 pounds PRICE: 8250
Phazer
TYPE: Weapon ID: 393

Phazer

PHAZER.frm

DESCRIPTION: NEED LONG DESCRIPTION. Min ST: 3.
ATTRIBUTES:

Attack Mode (1)
Single: 4 AP
Range: 25

Attack Mode (2)
NONE
NONE
Req. Strength: 3

Damage: 20 - 30
Damage Type: Normal

Ammo Type: C Energy Cell
Ammo Capacity: 12
Burst Round: 0
FILE: 00000079.pro WEIGHT: 4 pounds PRICE: 7500
PPK12 Gauss Pistol
TYPE: Weapon ID: 394

File:Gaussptl.gif

GAUSSPTL.frm

DESCRIPTION: Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. Min ST: 4.
ATTRIBUTES:

Attack Mode (1)
Single: 4 AP
Range: 50

Attack Mode (2)
NONE
NONE
Req. Strength: 4

Damage: 22 - 32
Damage Type: Normal

Ammo Type: 2mm
Ammo Capacity: 12
Burst Round: 0
FILE: 00000079.pro WEIGHT: 5 pounds PRICE: 5250
Vindicator Minigun
TYPE: Weapon ID: 395

File:Vminigun.gif

VMINIGUN.frm

DESCRIPTION: The German Rheinmetal AG company created the ultimate minigun. The Vindicator throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. As the pinnacle of Teutonic engineering skill, it is the ultimate hand-held weapon. Min ST: 7.
ATTRIBUTES:

Attack Mode (1)
Burst: 6 AP
Range: 30

Attack Mode (2)
NONE
NONE
Req. Strength: 7

Damage: 14 - 19
Damage Type: Normal

Ammo Type: 4.7mm caseless
Ammo Capacity: 100
Burst Round: 25
FILE: 00000079.pro WEIGHT: 28 pounds PRICE: 15250
YK32 Pulse Pistol
TYPE: Weapon ID: 396

File:Pulsepst.gif

PULSEPST.frm

DESCRIPTION: The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. Min ST: 3.
ATTRIBUTES:

Attack Mode (1)
Single: 4 AP
Range: 15

Attack Mode (2)
NONE
NONE
Req. Strength: 3

Damage: 32 - 46
Damage Type: Normal

Ammo Type: C Energy Cell
Ammo Capacity: 5
Burst Round: 0
FILE: 00000079.pro WEIGHT: 5 pounds PRICE: 12500
YK42B Pulse Rifle
TYPE: Weapon ID: 397

File:Pulserif.gif

PULSERIF.frm

DESCRIPTION: The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. Min ST: 3.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 30

Attack Mode (2)
NONE
NONE
Req. Strength: 6

Damage: 54 - 78
Damage Type: Normal

Ammo Type: D Energy Cell
Ammo Capacity: 10
Burst Round: 1
FILE: 00000079.pro WEIGHT: 9 pounds PRICE: 17500
.44 Magnum (Speed Load)
TYPE: Weapon ID: 398

File:44mspeed.gif

44MSPEED.frm

DESCRIPTION: A .44 Magnum Revolver with a speed loader. Min ST: 5.
ATTRIBUTES:

Attack Mode (1)
Single: 4 AP
Range: 20

Attack Mode (2)
NONE
NONE
Req. Strength: 5

Damage: 12 - 18
Damage Type: Normal

Ammo Type: .44 cal
Ammo Capacity: 6
Burst Round: 0
FILE: 00000079.pro WEIGHT: 5 pounds PRICE: 600
Super Cattle Prod
TYPE: Weapon ID: 399

File:Catprod2.gif

CATPROD2.frm

DESCRIPTION: A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. Min ST: 4.
ATTRIBUTES:

Attack Mode (1)
Swing: 4 AP
Range: 1

Attack Mode (2)
Thrust: 4 AP
Range: 1
Req. Strength: 4

Damage: 20 - 32
Damage Type: Normal

Ammo Type: C Energy Cell
Ammo Capacity: 20
Burst Round: 0
FILE: 00000079.pro WEIGHT: 3 pounds PRICE: 600
Improved Flamer
TYPE: Weapon ID: 400

File:Iflameth.gif

IFLAMETH.frm

DESCRIPTION: A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flamable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture which causes greater combustibility. Min ST: 6.
ATTRIBUTES:

Attack Mode (1)
Burst(Flame): 6 AP
Range: 5

Attack Mode (2)
NONE
NONE
Req. Strength: 6

Damage: 45 - 90
Damage Type: Normal

Ammo Type: Flamethrower Fuel
Ammo Capacity: 5
Burst Round: 1
FILE: 00000079.pro WEIGHT: 19 pounds PRICE: 2000
Laser Rifle (Ext. Cap.)
TYPE: Weapon ID: 401

File:Lrifle2.gif

LRIFLE2.frm

DESCRIPTION: This Wattz 2000 laser rifle has had its recharging system upgraded and a special recycling chip installed that reduces the drain on the micro fusion cell by 50%. Min ST: 6.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 45

Attack Mode (2)
NONE
NONE
Req. Strength: 6

Damage: 25 - 50
Damage Type: Normal

Ammo Type: D Energy Cell
Ammo Capacity: 24
Burst Round: 2
FILE: 00000079.pro WEIGHT: 12 pounds PRICE: 5000
Magneto-Laser Pistol
TYPE: Weapon ID: 402

File:Mlaspist.gif

MLASPIST.frm

DESCRIPTION: This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. Min ST: 3.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 35

Attack Mode (2)
NONE
NONE
Req. Strength: 3

Damage: 10 - 22
Damage Type: Normal

Ammo Type: C Energy Cell
Ammo Capacity: 12
Burst Round: 0
FILE: 00000079.pro WEIGHT: 4 pounds PRICE: 1400
FN FAL (Night Sight)
TYPE: Weapon ID: 403

File:Fnfallow.gif

FNFALLOW.frm

DESCRIPTION: This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. This weapon has been equipped with a night sight for greater night accuracy. Min ST: 5.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 35

Attack Mode (2)
Burst: 6 AP
Range: 30
Req. Strength: 5

Damage: 9 - 18
Damage Type: Normal

Ammo Type: 7.62mm
Ammo Capacity: 20
Burst Round: 10
FILE: 00000079.pro WEIGHT: 10 pounds PRICE: 2000
Desert Eagle (Exp. Mag.)
TYPE: Weapon ID: 404

File:Deagle2.gif

DEAGLE2.frm

DESCRIPTION: An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times. This one has been equipped with an expanded magazine for longer fun and games! Min ST: 4.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 25

Attack Mode (2)
NONE
NONE
Req. Strength: 4

Damage: 10 - 16
Damage Type: Normal

Ammo Type: .44 cal
Ammo Capacity: 20
Burst Round: 0
FILE: 00000079.pro WEIGHT: 4 pounds PRICE: 800
Assault Rifle (Exp. Mag.)
TYPE: Weapon ID: 405

File:Assrifl2.gif

ASSRIFL2.frm

DESCRIPTION: This Assault Rifle has an extended, military sized, ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray. Min ST: 5.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 45

Attack Mode (2)
Burst: 6 AP
Range: 38
Req. Strength: 5

Damage: 8 - 16
Damage Type: Normal

Ammo Type: 5mm
Ammo Capacity: 100
Burst Round: 8
FILE: 00000079.pro WEIGHT: 8 pounds PRICE: 1300
Plasma Pistol (Ext. Cap.)
TYPE: Weapon ID: 406

File:Plaspst2.gif

plaspst2.frm

DESCRIPTION: This Glock 86 Plasma Pistol has had its magnetic housing chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. Min ST: 4.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 20

Attack Mode (2)
NONE
NONE
Req. Strength: 4

Damage: 15 - 35
Damage Type: Normal

Ammo Type: C Energy Cell
Ammo Capacity: 32
Burst Round: 0
FILE: 00000079.pro WEIGHT: 5 pounds PRICE: 2750
Mega Power Fist
TYPE: Weapon ID: 407

File:Mpwrfist.gif

MPWRFIST.frm

DESCRIPTION: A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon to use in unarmed combat. This one has upgraded power servos for increased strength. Powered by small energy cells. Min ST: 1.
ATTRIBUTES:

Attack Mode (1)
Punch: 3 AP
Range: 1

Attack Mode (2)
NONE
NONE
Req. Strength: 1

Damage: 20 - 40
Damage Type: Normal

Ammo Type: C Energy Cell
Ammo Capacity: 25
Burst Round: 0
FILE: 00000079.pro WEIGHT: 7 pounds PRICE: 2200
Holy Hand Grenade
TYPE: Weapon ID: 421

File:Holygren.gif

holygren.frm

DESCRIPTION: A Holy relic of godly might.
ATTRIBUTES:

Attack Mode (1)
Throw: 4 AP
Range: 20

Attack Mode (2)
NONE
NONE
Req. Strength: 2

Damage: 300 - 500
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 2 pounds PRICE: 1
Gold Nugget
TYPE: Weapon ID: 423

File:Rock2.gif

rock2.frm

DESCRIPTION: A nugget of gold.
ATTRIBUTES:

Attack Mode (1)
Throw: 4 AP
Range: 10

Attack Mode (2)
Punch: 3 AP
Range: 0
Req. Strength: 2

Damage: 3 - 6
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 10 pounds PRICE: 50
Uranium Ore
TYPE: Weapon ID: 426

File:Rock4.gif

rock4.frm

DESCRIPTION: A chunk of Uranium Ore, unrefined.
ATTRIBUTES:

Attack Mode (1)
Throw: 4 AP
Range: 10

Attack Mode (2)
Punch: 3 AP
Range: 0
Req. Strength: 2

Damage: 3 - 6
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 10 pounds PRICE: 0
Flame Breath
TYPE: Weapon ID: 427

Geckfire

geckfire.frm

DESCRIPTION:
ATTRIBUTES:

Attack Mode (1)
Burst(Flame): 6 AP
Range: 5

Attack Mode (2)
NONE
NONE
Req. Strength: 1

Damage: 35 - 50
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 1 pounds PRICE: 0
Refined Uranium Ore
TYPE: Weapon ID: 486

File:Rock4.gif

rock4.frm

DESCRIPTION: A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier.
ATTRIBUTES:

Attack Mode (1)
Throw: 4 AP
Range: 10

Attack Mode (2)
Punch: 3 AP
Range: 0
Req. Strength: 2

Damage: 3 - 6
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 15 pounds PRICE: 0
Special Boxer Weapon
TYPE: Weapon ID: 489

Boxweap1

boxweap1.frm

DESCRIPTION:
ATTRIBUTES:

Attack Mode (1)
Swing: 3 AP
Range: 1

Attack Mode (2)
Thrust: 0 AP
Range: 0
Req. Strength: 1

Damage: 1 - 1
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 0 pounds PRICE: 0
Boxing Gloves
TYPE: Weapon ID: 496

File:Boxglove.gif

boxglove.frm

DESCRIPTION: A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.
ATTRIBUTES:

Attack Mode (1)
Punch: 3 AP
Range: 1

Attack Mode (2)
NONE
NONE
Req. Strength: 1

Damage: 1 - 1
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 5 pounds PRICE: 250
Plated Boxing Gloves
TYPE: Weapon ID: 497

File:Boxglov2.gif

boxglov2.frm

DESCRIPTION: Someone has "accidentally" slipped metal plates into these boxing gloves. It could technically be considered cheating, but you prefer to think of it as an increased opportunity to dispense bone-crunching damage.
ATTRIBUTES:

Attack Mode (1)
Punch: 3 AP
Range: 1

Attack Mode (2)
NONE
NONE
Req. Strength: 1

Damage: 2 - 5
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 10 pounds PRICE: 300
Dual Plasma Cannon
TYPE: Weapon ID: 498

Gunturet

gunturet.frm

DESCRIPTION: Only use for Gun Turret critter.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 25

Attack Mode (2)
NONE
NONE
Req. Strength: 1

Damage: 45 - 90
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 10 pounds PRICE: 0
FN FAL HPFA
TYPE: Weapon ID: 500

File:Fnfal.gif

fnfal.frm

DESCRIPTION:
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 35

Attack Mode (2)
Burst: 6 AP
Range: 30
Req. Strength: 5

Damage: 11 - 22
Damage Type: Normal

Ammo Type: 7.62mm
Ammo Capacity: 20
Burst Round: 20
FILE: 00000079.pro WEIGHT: 10 pounds PRICE: 2250
"Little Jesus"
TYPE: Weapon ID: 517

File:Jknife.gif

JKNIFE.frm

DESCRIPTION: This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved "Little Jesus."
ATTRIBUTES:

Attack Mode (1)
Swing: 3 AP
Range: 1

Attack Mode (2)
Thrust: 3 AP
Range: 1
Req. Strength: 2

Damage: 5 - 14
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 2 pounds PRICE: 200
Dual Minigun
TYPE: Weapon ID: 518

Gunautoc

gunautoc.frm

DESCRIPTION: Only use for Auto-Cannon critter.
ATTRIBUTES:

Attack Mode (1)
Burst: 6 AP
Range: 40

Attack Mode (2)
NONE
NONE
Req. Strength: 1

Damage: 10 - 14
Damage Type: Normal

Ammo Type: 5mm
Ammo Capacity: 800
Burst Round: 40
FILE: 00000079.pro WEIGHT: 10 pounds PRICE: 0
Heavy Dual Minigun
TYPE: Weapon ID: 520

Gunautoc

gunautoc.frm

DESCRIPTION: Only use for Auto-Cannon Critter.
ATTRIBUTES:

Attack Mode (1)
Burst: 6 AP
Range: 40

Attack Mode (2)
NONE
NONE
Req. Strength: 1

Damage: 16 - 24
Damage Type: Normal

Ammo Type: .223
Ammo Capacity: 800
Burst Round: 40
FILE: 00000079.pro WEIGHT: 10 pounds PRICE: 0
Wakizashi Blade
TYPE: Weapon ID: 522

Wknife

wknife.frm

DESCRIPTION: A short finely crafted knife. The tip seems to be designed to pierce armor.
ATTRIBUTES:

Attack Mode (1)
Swing: 3 AP
Range: 1

Attack Mode (2)
Thrust: 3 AP
Range: 1
Req. Strength: 2

Damage: 4 - 12
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 3 pounds PRICE: 200
End Boss Knife
TYPE: Weapon ID: 530

Boss01

boss01.frm

DESCRIPTION:
ATTRIBUTES:

Attack Mode (1)
Swing: 3 AP
Range: 1

Attack Mode (2)
Thrust: 3 AP
Range: 1
Req. Strength: 2

Damage: 15 - 30
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 1 pounds PRICE: 0
End Boss Plasma Gun
TYPE: Weapon ID: 531

Boss02

BOSS02.frm

DESCRIPTION:
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 35

Attack Mode (2)
Burst: 6 AP
Range: 30
Req. Strength: 0

Damage: 30 - 70
Damage Type: Normal

Ammo Type: D Energy Cell
Ammo Capacity: 50
Burst Round: 3
FILE: 00000079.pro WEIGHT: 1 pounds PRICE: 0

NPC Only

Robo Rocket Launcher TYPE: Weapon (0x03) ID: 270
robtrock

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 10 - 30
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 3 AP
  • Range: 30 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 6
  • Burst Rounds: n/a
  • Ammo Class: Rocket

  • Anim Code: Launcher (M)
  • Projectile PID: ROBTROCK
  • Critical Failures: 0x05
  • Perk Granted: n/a
  • Sound ID: 78
Only used by rocket equipped robots.
FILE: 00000270.pro WEIGHT : 1 pound VALUE: 0
Robo Melee Weapon 1 TYPE: Weapon (0x03) ID: 290
rbtmelee

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 7 - 15
  • Damage Type: Electrical

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: n/a
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: n/a
  • Sound ID: 0
For Floating Eye Robot. Does Electrical Damage.
FILE: 00000290.pro WEIGHT : 1 pound VALUE: 0
Robo Melee Weapon 2 TYPE: Weapon (0x03) ID: 291
rbtmelee

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 15 - 30
  • Damage Type: Electrical

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: n/a
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: n/a
  • Sound ID: 0
For Floating Eye Robot. Does Electrical Damage.
FILE: 00000291.pro WEIGHT : 1 pound VALUE: 0
Claw TYPE: Weapon (0x03) ID: 371
dclaw1

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 3 - 4
  • Damage Type: Normal

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: Penetration
  • Sound ID: 48
Claw
FILE: 00000371.pro WEIGHT : 1 pound VALUE: 0
Claw TYPE: Weapon (0x03) ID: 372
dclaw2

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 5 - 10
  • Damage Type: Normal

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: Penetration
  • Sound ID: 48
Claw
FILE: 00000372.pro WEIGHT : 1 pound VALUE: 0

Credits