Vault-Tec Labs
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Stone 1

Latest revision as of 04:47, 6 December 2021

Melee Weapons[]

Melee Weapons without energy[]

Knife[]

Take a piece of flint and sharpen it with a stone into a blade, then use the second flint to sharpen the blade and correct burries [sic].

Required:

Strength 5

Melee Weapons 30

Items:

Flint 2

Junk Metal 1

Tools:

Stone 1

Battle Knife[]

With the help of a toolset, you can make a knife's blade much more durable and sharp.

Required:

Repair 70

Melee Weapons 90

Items:

Knife 1

Tools:

Multi-tool 1

Spear[]

Use a stone to sharpen some flint and tie it to a durable, long pole with a rope.

Required:

Melee Weapons 40

Strength 6

Items:

Flint 1

Sharp pole 1

Tools:

Rope 1

Stone 1


Sharp Pole[]

Choose from what logs you have the strongest and longest log. Take a Knife and work it until you sharpen a spear across the top of the pole and then sharpen its tip.

Required:

Strength 6

Melee Weapons 30

Items:

Wood 1

Tools:

Knife 1

Sharp Spear[]

Use a piece of flint to sharpen a spearhead, but be careful. Follow a certain pattern of sharpening and try not to break the flint's tip.

Required:

Strength 6

Melee Weapons 45

Items:

Flint 1

Spear 1

Tools:

Rope 1

Stone 1

Sledgehammer[]

Firmly tie a heavy stone to a short pole.

Required:

Strength 6

Melee Weapons 50

Items:

Sharp pole 1

Stone 1

Tools:

Rope 1

Spiked Knuckles[]

Use flint to carve some brass knuckles, and you will make spiked brass knuckles.

Required:

Repair 35

Items:

Knuckles 1

Tools:

Flint 1

Melee Weapons with energy[]

Super Cattle Prod[]

With the help of various mechanisms you can improve the power of your cattle prod.

Required:

Repair 60

Melee Weapons 60

Items:

Cattle prod 1

Pump parts 1

Tools:

Multi-tool 1

Mega Power Fist[]

If you find the necessary components, it is possible to upgrade the power fist.

Required:

Melee Weapons 60

Science 120

Repair 80

Items:

Power fist 1

Pump parts 1

Tools:

Multi-tool 1


Throwing Weapons[]

Throwing Knife[]

Using flint, grind a knife to make it smoother. Try to make it smoother, and watch the balance of the blade.

Required:

Throwing 40

Strength 5

Items:

Knife 1

Flint 1

Tools:

Stone 1

Molotov Cocktail[]

With help of tools get the primers and the gunpowder elements out of some flares. Use them to create a Molotov cocktail of from home-distilled vodka.

Required:

Repair 30

Traps 40

Throwing 40

Items:

Flare 2

Booze 1

Tools:

Multi-tool 1

Fragmentation Grenade[]

With a help of easy changes from a flare and a Molotov cocktail you can make a grenade.

Required:

Science 50

Repair 40

Throwing 40

Traps 40

Items:

Flare 1

Molotov 1

Plasma Grenade[]

Secret alien technology...

Required:

Science 60

Repair 40

Throwing 50

Energy Weapons 40

Traps 40

Items:

Flare 1

Fragmentation grenade 1

Small Guns[]

Zip Gun[]

The method of assembling of this weapon was published in an issue of "Guns & Bullets" magazine. Now you can make your own zip gun.

Required:

Small Guns 50

Repair 30

Items:

Pump parts 1

10mm JHP 20

Tools:

"Guns Bullets" 1


9mm Mauser[]

The secret to of making of these bullets was given by Colonel Mayles in the magazine "Guns & Bullets".

Required:

Small Guns 60

Repair 45

Items:

Pump parts 1

ZIP-Gun 1

9mm ammo 1

Tools:

"Guns & Bullets" 1

10mm Pistol[]

How do you make a 10mm pistol? All you need is a little time, some skill, and your grandpa Mauser...

Required:

Small Guns 70

Repair 55

Items:

Pump parts 1

10mm JHP 1

9mm Mauser 1

Tools:

"Guns & Bullets" 1

14mm Pistol[]

Using a 14mm cartridge offers much greater destructive power.

Required:

Small Guns 80

Repair 65

Items:

Pump parts 1

14mm AP 1

Zip gun 1

Tools:

"Guns & Bullets" 1

Desert Eagle[]

In one issue of "Guns & Bullets", there was an article devoted to the "Desert Eagle". It might be useful...

Required:

Small Guns 80

Repair 65

Items:

Pump parts 1

.44 Magnum JHP 1

Zip gun 1

Tools:

"Guns & Bullets" 1

Desert Eagle (Extended Magazine)[]

If you find a few necessary details, you can enlarge the Desert's Eagle's magazine capacity.

Required:

Small Guns 80

Science 50

Repair 75

Items:

Pump parts 1

Desert Eagle 1

.44 Magnum JHP 1

Tools:

"Guns & Bullets" 1

.44 Magnum[]

With enough skill and a few details, you can make a revolver.

Required:

Small Guns 95

Repair 70

Items:

Pump parts 1

.44 Magnum JHP 1

Zip gun 1

Tools:

"Guns & Bullets" 1

Fast-Reload Magnum[]

There is nothing easier than upgrading the revolvers drum! You just have to read carefully!

Required:

Small Guns 95

Science 70

Repair 90

Items:

Pump parts 1

.44 Magnum 1

.44 Magnum JHP 1

Tools:

"Guns & Bullets" 1

Needle Gun[]

Using the blueprints of a handmade gun, you can make a much more powerful weapon.

Required:

Small Guns 105

Science 45

Repair 90

Items:

Pump parts 1

Zip gun 1

Needle cartridge 1

Tools:

"Guns & Bullets" 1

.223 Pistol[]

Cut the hunting rifle's barrel, replace the stock with a homemade pistol handle, add a .223 caliber magazine, and voila, this gun is ready!

Required:

Science 60

Repair 110

Items:

.223 FMJ 1

Hunting rifle 1

Pump parts 1

Tools:

"Guns & Bullets" 1

PK-12 Gauss Pistol[]

With a help of a toolset, modify your handmade weapon and add in some energy elements.

Required:

Science 120

Repair 150

Items:

Pump parts 1

Zip gun 1

2mm EC ammo 1

Tools:

"Guns & Bullets" 1

Multi-tool 1

10mm SMG[]

This 10mm SMG can easily be upgraded... if you find the necessary parts, of course.

Required:

Small Guns 80

Repair 70

Items:

Pump parts 1

10mm pistol 1

10mm JHP 1

Tools:

"Guns & Bullets" 1

HK P90C[]

If you find the necessary details you can modify the standard SMG into a more powerful one.

Required:

Small Guns 100

Repair 90

Items:

Pump Parts 2

10mm JHP 1

10mm SMG 1

Tools:

"Guns & Bullets" 1

Tommy Gun[]

If you have the necessary plans, you can use a 10mm SMG as base and modify it for .45 caliber rounds.

Required:

Small Guns 140

Repair 120

Items:

Pump parts 3

10mm SMG 1

.45 caliber ammo 1

Tools:

"Guns & Bullets" 1

Bloodbath Gun (?)[]

If you are a master of gunsmithing, you can turn your standard 10mm SMG into a more dangerous weapon without any problems!

Required:

Small Guns 160

Repair 125

Items:

Pump parts 3

10mm SMG 1

.45 caliber ammo 1

Tools:

"Guns & Bullets" 1

HK G11[]

Need a new gun? Our magazine will help you make something new from your SMG!

Required:

Small Guns 160

Repair 145

Items:

Pump parts 8

10mm SMG 1

4.7mm caseless 1

Tools:

"Guns & Bullets" 1

HK G11E[]

Just a few more parts and you can improve your G11!

Required:

Small Guns 200

Repair 80

Items:

Pump parts 4

4.7mm caseless 1

HK G11 1

Tools:

"Guns & Bullets" 1

Shotgun[]

Cut two gun barrels and stick them together. Add a stock, and your shotgun is ready!

Required:

Small Guns 80

Big Guns 20

Repair 50

Items:

Pump parts 3

Springer rifle (?) 2

Shotgun shells 1

Tools:

"Guns & Bullets" 1

Sawed-Off Shotgun[]

Cut off the shotgun barrels and you will have an sawed-off shotgun.

Required:

Small Guns 85

Big Guns 20

Repair 80

Items:

Pump parts 3

Shotgun 3

Shotgun shells 3

Tools:

"Guns & Bullets" 1

Multi-tool 1

Combat Shotgun[]

With a help of new plans, you can improve your usual shotgun into an automatic combat-ready one.

Required:

Small Guns 140

Repair 90

Big Guns 20

Items:

Pump parts 6

Shotgun 1

Shotgun shells 1

Tools:

"Guns & Bullets" 1

Multi-tool 1

HK CAWS[]

One little upgrade will make you standard shotgun into a much more powerful weapon.

Required:

Small Guns 180

Big Guns 30

Repair 120

Items:

Pump parts 4

Shotgun shells 1

Shotgun 1

Tools:

"Guns & Bullets" 1

Multi-tool 1

Pancor Jackhammer[]

With some easy manipulations you can make this model with better penetration and a bigger magazine.

Required:

Small Guns 220

Big Guns 40

Repair 140

Items:

Pump parts 6

HK CAWS 1

Shotgun shells 1

Tools:

"Guns & Bullets" 1

Multi-tool 1

SPRINGER Rifle[]

Make some kind of rifle out of junk...

Required:

Small Guns 60

Repair 40

Items:

10mm AP 30

Pump parts 2

Tools:

"Guns & Bullets" 1

Hunting Rifle[]

You can turn your usual rifle into one for hunting, but only if you have enough skill.

Required:

Small Guns 80

Big Guns 20

Repair 60

Items:

Pump parts 3

Springer rifle 1

.223 FMJ 1

Tools:

"Guns & Bullets" 1

Hunting Rifle with Scope[]

Sometimes in garbage you will find a scoped sight that can fasten on a hunting rifle.

Required:

Small Guns 80

Repair 80

Items:

Pump parts 1

Hunting rifle 1

Tools:

Multi-tool 1

FN FAL Night Scope[]

With the help of certain parts you can make a night sight for the FN FAL.

Required:

Repair 80

Small Guns 80

Items:

FN FAL 1

Pump parts 1

Tools:

Super multi-tool 1


Big Guns[]

Enhanced Flamer[]

By changing the fuel-loading mechanism from the tanks, you can improve the destructive power of the flamethrower.

Required:

Science 120

Repair 80

Big Guns 80

Items:

Flamer 1

Pump parts 1

Tools:

Multi-tool 1


Energy Weapons[]

'Plasma Rifle ('Extended Clip)[]

The gun's container for plasma can be enlarged by welding on an additional one.

Required:

Science 100

Repair 60

Energy Weapons 60

Items:

Pump parts 1

Plasma rifle 1

Tools:

Multi-tool 1

Plasma Pistol (Extended Clip)[]

The gun's container for plasma can be extended by welding on an additional one.

Required:

Science 100

Repair 60

Energy Weapons 60

Items:

Plasma pistol 1

Pump parts 1

Tools:

Multi-tool 1

Magnetized Laser Pistol[]

Changing the magnet amplifier for this pistol will improve its destructive power.

Required:

Energy Weapons 80

Science 120

Repair 80

Items:

Laser pistol 1

Pump parts 1

Tools:

Multi-tool 1

Turbo Plasma Rifle[]

By changing the acceleration of the gun's stream of particles, you will improve this gun.

Required:

Science 120

Repair 80

Energy Weapons 80

Items:

Pump parts 1

Plasma rifle 1

Tools:

Multi-tool 1


Ammo[]

10mm JHP[]

We re-fuse 3 bottle lids in a 1 shell, inundate there an air-gas and cartridge is ready.

Required:

Small Guns 70

Repair 80

Science 100

Items:

Cola Caps 99

Molotov 1

Note: crafts 33 items

Shotgun Shells[]

Do cartridges for a shot-Gun, filling them with every junk.

Required:

Small Guns 100

Repair 100

Science 110

Items:

Cola caps 50

Pump Parts 2

Note: crafts 20 items

5MM JHP[]

Smelt the shell of 5mm from bottle lids, inundate in it mixture from the cocktail of Molotova.

Required:

Big Guns 100

Repair 100

Science 110

Items:

Cola caps 150

Molotov 2

Note: crafts 50 items

Micro-Fusion Cells[]

From bottle lids smelt a container and neatly pour content of 2 Plasma greGrenades there.

Required:

Repair 100

Science 120

Energy Weapons 100

Items:

Cola caps 150

Plasma Grenade 2

Tools:

Multi-tool 1

Note: crafts 20 items

Flamer Fuel Mark II[]

Top up in a bulb with a combustible a bit of home-distilled vodka, and you will increase the killability of flame-thrower Fuel.

Required:

Science 120

Items:

Flamer Fuel 10

Booze 10

Tools:

Multi-tool 1

Note: crafts 10 items

Armors[]

Leather Jacket[]

Use the filament to sew gekko skins together, the leather jacket is ready!

Required:

Repair 30

Items:

Rope 1

Silver Gecko's Pelt 4

Tools:

Knife 1 or Flying Knife 1 or Battle Knide 1

Leather Armor[]

With help of a filament, gekko skins and all you mastery you can make a leather armour..

Required:

Repair 60

Items:

Rope 1

Silver Gecko's Pelt 4

Tools:

Battle Knife 1 or Knife 1 or Flying Knife 1

Leather Armor Mark II[]

If you sew together some golden gekko skins, you can get much more protective leather armour than the usual one.

Required:

Repair 80

Items:

Rope 1

Golden Gecko's Pelt 6

Tools:

Battle Knife 1 or Knife 1 or Flying Knife 1

Others[]

Healing Powder[]

Use a stone to grind a root of xsander and a flower of brok, mix it up together and divide it in two identical small groups.

Required:

Intelligence 5

Doctor 30

Items:

Brock Flower 1

Xsander Root 1

Tools:

Stone 1

Note: crafts 2 bags

Antidote - quest item, no practical use[]

For preparation of antidote take the tail of Scorpio and some vodka, or smth like that.

Required:

Doctor 25

Items:

Scorpion's Tail 1

Booze 1

Stimpack[]

If the field medicine chest appear near you, it wont be difficult for you to create a stimpak.

Required:

Doctor 60

Items:

Hypocrytodermic Needle 1

Xsander Root 1

Brock Flower 1

Tools:

Field Medkit 1

Super Stimpack[]

Если вы имеете видоизмененный плод и nuka-cola, вы сможете обновить обычный stimpak с medkit.

Required:

Doctor 80

Items:

Mutfruit 1

Nuka-Cola 1

Stimpack 1

Tools:

Field medkit 1

Psycho[]

Mix up mentants and buffout, some mutated fruits together and abundantly pour it with home-distilled vodka. Mix the got liquid in superstimpak.

Required:

Doctor 100

Items:

Mentats 1

Boofout 1

Nutfruit 2

Superdupersteampack 1

Booze 1

Tools:

Field medkit 1

RadAway[]

Adding a RAD X to a stimpak we'll get the drug for taking some radiation out of an organism.

Required:

Science 60

First Aid 50

Doctor 40

Items:

Rad-X 1

Steampack 1

TNT (Dynamite)[]

Take a bit plastid and attach a primer to it. Dynamite is ready.

Required:

Repair 60

Traps 80

Items:

C4 (Plastyde) 1

Pump Parts 1

Tools:

Multi-tool 1

Chem Manual 1

Electrical Lockpick[]

Using the details of some devices, it is possible to collect the electronic master key.

Required:

Science 60

Repair 60

Lockpick 40

Items:

Movement Sensor 1

Geiger Counter 1

Tools:

Multi-tool 1

Tech Manual 1

Electrical Lockpick Mark II[]

A bit mastery, and the ordinary master key grows into improved!

Required:

Repair 100

Science 100

Lockpick 80

Items:

Electrical Lockpick 1

Tools:

Tech Manual 1

SuperMulti-tool 1

Engine - quest item, no practical use[]

By using this parts you can make a little motor.

Required:

Science 50

Repair 70

Items:

Micro-fission bttry 1

Pimp Parts 1