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Latest revision as of 04:47, 6 December 2021
Melee Weapons[]
Melee Weapons without energy[]
Knife[]
Take a piece of flint and sharpen it with a stone into a blade, then use the second flint to sharpen the blade and correct burries [sic].
Required:
Strength 5
Melee Weapons 30
Items:
Flint 2
Junk Metal 1
Tools:
Stone 1
Battle Knife[]
With the help of a toolset, you can make a knife's blade much more durable and sharp.
Required:
Repair 70
Melee Weapons 90
Items:
Knife 1
Tools:
Multi-tool 1
Spear[]
Use a stone to sharpen some flint and tie it to a durable, long pole with a rope.
Required:
Melee Weapons 40
Strength 6
Items:
Flint 1
Sharp pole 1
Tools:
Rope 1
Stone 1
Sharp Pole[]
Choose from what logs you have the strongest and longest log. Take a Knife and work it until you sharpen a spear across the top of the pole and then sharpen its tip.
Required:
Strength 6
Melee Weapons 30
Items:
Wood 1
Tools:
Knife 1
Sharp Spear[]
Use a piece of flint to sharpen a spearhead, but be careful. Follow a certain pattern of sharpening and try not to break the flint's tip.
Required:
Strength 6
Melee Weapons 45
Items:
Flint 1
Spear 1
Tools:
Rope 1
Stone 1
Sledgehammer[]
Firmly tie a heavy stone to a short pole.
Required:
Strength 6
Melee Weapons 50
Items:
Sharp pole 1
Stone 1
Tools:
Rope 1
Spiked Knuckles[]
Use flint to carve some brass knuckles, and you will make spiked brass knuckles.
Required:
Repair 35
Items:
Knuckles 1
Tools:
Flint 1
Melee Weapons with energy[]
Super Cattle Prod[]
With the help of various mechanisms you can improve the power of your cattle prod.
Required:
Repair 60
Melee Weapons 60
Items:
Cattle prod 1
Pump parts 1
Tools:
Multi-tool 1
Mega Power Fist[]
If you find the necessary components, it is possible to upgrade the power fist.
Required:
Melee Weapons 60
Science 120
Repair 80
Items:
Power fist 1
Pump parts 1
Tools:
Multi-tool 1
Throwing Weapons[]
Throwing Knife[]
Using flint, grind a knife to make it smoother. Try to make it smoother, and watch the balance of the blade.
Required:
Throwing 40
Strength 5
Items:
Knife 1
Flint 1
Tools:
Stone 1
Molotov Cocktail[]
With help of tools get the primers and the gunpowder elements out of some flares. Use them to create a Molotov cocktail of from home-distilled vodka.
Required:
Repair 30
Traps 40
Throwing 40
Items:
Flare 2
Booze 1
Tools:
Multi-tool 1
Fragmentation Grenade[]
With a help of easy changes from a flare and a Molotov cocktail you can make a grenade.
Required:
Science 50
Repair 40
Throwing 40
Traps 40
Items:
Flare 1
Molotov 1
Plasma Grenade[]
Secret alien technology...
Required:
Science 60
Repair 40
Throwing 50
Energy Weapons 40
Traps 40
Items:
Flare 1
Fragmentation grenade 1
Small Guns[]
Zip Gun[]
The method of assembling of this weapon was published in an issue of "Guns & Bullets" magazine. Now you can make your own zip gun.
Required:
Small Guns 50
Repair 30
Items:
Pump parts 1
10mm JHP 20
Tools:
"Guns Bullets" 1
9mm Mauser[]
The secret to of making of these bullets was given by Colonel Mayles in the magazine "Guns & Bullets".
Required:
Small Guns 60
Repair 45
Items:
Pump parts 1
ZIP-Gun 1
9mm ammo 1
Tools:
"Guns & Bullets" 1
10mm Pistol[]
How do you make a 10mm pistol? All you need is a little time, some skill, and your grandpa Mauser...
Required:
Small Guns 70
Repair 55
Items:
Pump parts 1
10mm JHP 1
9mm Mauser 1
Tools:
"Guns & Bullets" 1
14mm Pistol[]
Using a 14mm cartridge offers much greater destructive power.
Required:
Small Guns 80
Repair 65
Items:
Pump parts 1
14mm AP 1
Zip gun 1
Tools:
"Guns & Bullets" 1
Desert Eagle[]
In one issue of "Guns & Bullets", there was an article devoted to the "Desert Eagle". It might be useful...
Required:
Small Guns 80
Repair 65
Items:
Pump parts 1
.44 Magnum JHP 1
Zip gun 1
Tools:
"Guns & Bullets" 1
Desert Eagle (Extended Magazine)[]
If you find a few necessary details, you can enlarge the Desert's Eagle's magazine capacity.
Required:
Small Guns 80
Science 50
Repair 75
Items:
Pump parts 1
Desert Eagle 1
.44 Magnum JHP 1
Tools:
"Guns & Bullets" 1
.44 Magnum[]
With enough skill and a few details, you can make a revolver.
Required:
Small Guns 95
Repair 70
Items:
Pump parts 1
.44 Magnum JHP 1
Zip gun 1
Tools:
"Guns & Bullets" 1
Fast-Reload Magnum[]
There is nothing easier than upgrading the revolvers drum! You just have to read carefully!
Required:
Small Guns 95
Science 70
Repair 90
Items:
Pump parts 1
.44 Magnum 1
.44 Magnum JHP 1
Tools:
"Guns & Bullets" 1
Needle Gun[]
Using the blueprints of a handmade gun, you can make a much more powerful weapon.
Required:
Small Guns 105
Science 45
Repair 90
Items:
Pump parts 1
Zip gun 1
Needle cartridge 1
Tools:
"Guns & Bullets" 1
.223 Pistol[]
Cut the hunting rifle's barrel, replace the stock with a homemade pistol handle, add a .223 caliber magazine, and voila, this gun is ready!
Required:
Science 60
Repair 110
Items:
.223 FMJ 1
Hunting rifle 1
Pump parts 1
Tools:
"Guns & Bullets" 1
PK-12 Gauss Pistol[]
With a help of a toolset, modify your handmade weapon and add in some energy elements.
Required:
Science 120
Repair 150
Items:
Pump parts 1
Zip gun 1
2mm EC ammo 1
Tools:
"Guns & Bullets" 1
Multi-tool 1
10mm SMG[]
This 10mm SMG can easily be upgraded... if you find the necessary parts, of course.
Required:
Small Guns 80
Repair 70
Items:
Pump parts 1
10mm pistol 1
10mm JHP 1
Tools:
"Guns & Bullets" 1
HK P90C[]
If you find the necessary details you can modify the standard SMG into a more powerful one.
Required:
Small Guns 100
Repair 90
Items:
Pump Parts 2
10mm JHP 1
10mm SMG 1
Tools:
"Guns & Bullets" 1
Tommy Gun[]
If you have the necessary plans, you can use a 10mm SMG as base and modify it for .45 caliber rounds.
Required:
Small Guns 140
Repair 120
Items:
Pump parts 3
10mm SMG 1
.45 caliber ammo 1
Tools:
"Guns & Bullets" 1
Bloodbath Gun (?)[]
If you are a master of gunsmithing, you can turn your standard 10mm SMG into a more dangerous weapon without any problems!
Required:
Small Guns 160
Repair 125
Items:
Pump parts 3
10mm SMG 1
.45 caliber ammo 1
Tools:
"Guns & Bullets" 1
HK G11[]
Need a new gun? Our magazine will help you make something new from your SMG!
Required:
Small Guns 160
Repair 145
Items:
Pump parts 8
10mm SMG 1
4.7mm caseless 1
Tools:
"Guns & Bullets" 1
HK G11E[]
Just a few more parts and you can improve your G11!
Required:
Small Guns 200
Repair 80
Items:
Pump parts 4
4.7mm caseless 1
HK G11 1
Tools:
"Guns & Bullets" 1
Shotgun[]
Cut two gun barrels and stick them together. Add a stock, and your shotgun is ready!
Required:
Small Guns 80
Big Guns 20
Repair 50
Items:
Pump parts 3
Springer rifle (?) 2
Shotgun shells 1
Tools:
"Guns & Bullets" 1
Sawed-Off Shotgun[]
Cut off the shotgun barrels and you will have an sawed-off shotgun.
Required:
Small Guns 85
Big Guns 20
Repair 80
Items:
Pump parts 3
Shotgun 3
Shotgun shells 3
Tools:
"Guns & Bullets" 1
Multi-tool 1
Combat Shotgun[]
With a help of new plans, you can improve your usual shotgun into an automatic combat-ready one.
Required:
Small Guns 140
Repair 90
Big Guns 20
Items:
Pump parts 6
Shotgun 1
Shotgun shells 1
Tools:
"Guns & Bullets" 1
Multi-tool 1
HK CAWS[]
One little upgrade will make you standard shotgun into a much more powerful weapon.
Required:
Small Guns 180
Big Guns 30
Repair 120
Items:
Pump parts 4
Shotgun shells 1
Shotgun 1
Tools:
"Guns & Bullets" 1
Multi-tool 1
Pancor Jackhammer[]
With some easy manipulations you can make this model with better penetration and a bigger magazine.
Required:
Small Guns 220
Big Guns 40
Repair 140
Items:
Pump parts 6
HK CAWS 1
Shotgun shells 1
Tools:
"Guns & Bullets" 1
Multi-tool 1
SPRINGER Rifle[]
Make some kind of rifle out of junk...
Required:
Small Guns 60
Repair 40
Items:
10mm AP 30
Pump parts 2
Tools:
"Guns & Bullets" 1
Hunting Rifle[]
You can turn your usual rifle into one for hunting, but only if you have enough skill.
Required:
Small Guns 80
Big Guns 20
Repair 60
Items:
Pump parts 3
Springer rifle 1
.223 FMJ 1
Tools:
"Guns & Bullets" 1
Hunting Rifle with Scope[]
Sometimes in garbage you will find a scoped sight that can fasten on a hunting rifle.
Required:
Small Guns 80
Repair 80
Items:
Pump parts 1
Hunting rifle 1
Tools:
Multi-tool 1
FN FAL Night Scope[]
With the help of certain parts you can make a night sight for the FN FAL.
Required:
Repair 80
Small Guns 80
Items:
FN FAL 1
Pump parts 1
Tools:
Super multi-tool 1
Big Guns[]
Enhanced Flamer[]
By changing the fuel-loading mechanism from the tanks, you can improve the destructive power of the flamethrower.
Required:
Science 120
Repair 80
Big Guns 80
Items:
Flamer 1
Pump parts 1
Tools:
Multi-tool 1
Energy Weapons[]
'Plasma Rifle ('Extended Clip)[]
The gun's container for plasma can be enlarged by welding on an additional one.
Required:
Science 100
Repair 60
Energy Weapons 60
Items:
Pump parts 1
Plasma rifle 1
Tools:
Multi-tool 1
Plasma Pistol (Extended Clip)[]
The gun's container for plasma can be extended by welding on an additional one.
Required:
Science 100
Repair 60
Energy Weapons 60
Items:
Plasma pistol 1
Pump parts 1
Tools:
Multi-tool 1
Magnetized Laser Pistol[]
Changing the magnet amplifier for this pistol will improve its destructive power.
Required:
Energy Weapons 80
Science 120
Repair 80
Items:
Laser pistol 1
Pump parts 1
Tools:
Multi-tool 1
Turbo Plasma Rifle[]
By changing the acceleration of the gun's stream of particles, you will improve this gun.
Required:
Science 120
Repair 80
Energy Weapons 80
Items:
Pump parts 1
Plasma rifle 1
Tools:
Multi-tool 1
Ammo[]
10mm JHP[]
We re-fuse 3 bottle lids in a 1 shell, inundate there an air-gas and cartridge is ready.
Required:
Small Guns 70
Repair 80
Science 100
Items:
Cola Caps 99
Molotov 1
Note: crafts 33 items
Shotgun Shells[]
Do cartridges for a shot-Gun, filling them with every junk.
Required:
Small Guns 100
Repair 100
Science 110
Items:
Cola caps 50
Pump Parts 2
Note: crafts 20 items
5MM JHP[]
Smelt the shell of 5mm from bottle lids, inundate in it mixture from the cocktail of Molotova.
Required:
Big Guns 100
Repair 100
Science 110
Items:
Cola caps 150
Molotov 2
Note: crafts 50 items
Micro-Fusion Cells[]
From bottle lids smelt a container and neatly pour content of 2 Plasma greGrenades there.
Required:
Repair 100
Science 120
Energy Weapons 100
Items:
Cola caps 150
Plasma Grenade 2
Tools:
Multi-tool 1
Note: crafts 20 items
Flamer Fuel Mark II[]
Top up in a bulb with a combustible a bit of home-distilled vodka, and you will increase the killability of flame-thrower Fuel.
Required:
Science 120
Items:
Flamer Fuel 10
Booze 10
Tools:
Multi-tool 1
Note: crafts 10 items
Armors[]
Leather Jacket[]
Use the filament to sew gekko skins together, the leather jacket is ready!
Required:
Repair 30
Items:
Rope 1
Silver Gecko's Pelt 4
Tools:
Knife 1 or Flying Knife 1 or Battle Knide 1
Leather Armor[]
With help of a filament, gekko skins and all you mastery you can make a leather armour..
Required:
Repair 60
Items:
Rope 1
Silver Gecko's Pelt 4
Tools:
Battle Knife 1 or Knife 1 or Flying Knife 1
Leather Armor Mark II[]
If you sew together some golden gekko skins, you can get much more protective leather armour than the usual one.
Required:
Repair 80
Items:
Rope 1
Golden Gecko's Pelt 6
Tools:
Battle Knife 1 or Knife 1 or Flying Knife 1
Others[]
Healing Powder[]
Use a stone to grind a root of xsander and a flower of brok, mix it up together and divide it in two identical small groups.
Required:
Intelligence 5
Doctor 30
Items:
Brock Flower 1
Xsander Root 1
Tools:
Stone 1
Note: crafts 2 bags
Antidote - quest item, no practical use[]
For preparation of antidote take the tail of Scorpio and some vodka, or smth like that.
Required:
Doctor 25
Items:
Scorpion's Tail 1
Booze 1
Stimpack[]
If the field medicine chest appear near you, it wont be difficult for you to create a stimpak.
Required:
Doctor 60
Items:
Hypocrytodermic Needle 1
Xsander Root 1
Brock Flower 1
Tools:
Field Medkit 1
Super Stimpack[]
Если вы имеете видоизмененный плод и nuka-cola, вы сможете обновить обычный stimpak с medkit.
Required:
Doctor 80
Items:
Mutfruit 1
Nuka-Cola 1
Stimpack 1
Tools:
Field medkit 1
Psycho[]
Mix up mentants and buffout, some mutated fruits together and abundantly pour it with home-distilled vodka. Mix the got liquid in superstimpak.
Required:
Doctor 100
Items:
Mentats 1
Boofout 1
Nutfruit 2
Superdupersteampack 1
Booze 1
Tools:
Field medkit 1
RadAway[]
Adding a RAD X to a stimpak we'll get the drug for taking some radiation out of an organism.
Required:
Science 60
First Aid 50
Doctor 40
Items:
Rad-X 1
Steampack 1
TNT (Dynamite)[]
Take a bit plastid and attach a primer to it. Dynamite is ready.
Required:
Repair 60
Traps 80
Items:
C4 (Plastyde) 1
Pump Parts 1
Tools:
Multi-tool 1
Chem Manual 1
Electrical Lockpick[]
Using the details of some devices, it is possible to collect the electronic master key.
Required:
Science 60
Repair 60
Lockpick 40
Items:
Movement Sensor 1
Geiger Counter 1
Tools:
Multi-tool 1
Tech Manual 1
Electrical Lockpick Mark II[]
A bit mastery, and the ordinary master key grows into improved!
Required:
Repair 100
Science 100
Lockpick 80
Items:
Electrical Lockpick 1
Tools:
Tech Manual 1
SuperMulti-tool 1
Engine - quest item, no practical use[]
By using this parts you can make a little motor.
Required:
Science 50
Repair 70
Items:
Micro-fission bttry 1
Pimp Parts 1