Vault-Tec Labs

Vault40 Vault40 21 June 2021

Did you know?

Fallout Tactics starts off in Chicago and ends up in Wyoming? Look out for the new Fallout: Wyoming mod !

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Vault40 Vault40 14 June 2021

Egyptian FO4

This is a request for PC modders to help create an Egyptian theme for F04 using a ported Destiny 2 armor pack. See what we have so far on the Egyptian F04 wiki page.

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Vault40 Vault40 12 June 2021


Welcome to Vault-Tec Labs. As a community we should be aware of Vault-Tec Labs:Policy and editing guidelines that are governed by Vault-Tec Labs:Simplified ruleset.

As a community, we can better improve this Wiki by creating open discussions at the Vault-Tec Labs:Community Portal. If there is a particular page in question, please open a Talk:Page and point to that page in the Community Portal, to open visibility for others to comment.

This is a modding community for modders to showcase what mods they have created. Content is not limited to Fallout lore or canon, but crosses into other universes with Fallout as its central core.

See also Modders Required.

Also check out our updated news section.

To recap, the most important tools to refer to as …

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Shrev64 Shrev64 27 May 2019

Introducing your Wiki Manager

Hello! My name is Shrev, and I am the Wiki Manager for this wiki. I am here to help the community and be a liaison to full-time Fandom staff. If you ever have a question or issue relating to the wiki, editing, styling, infoboxes, templates, etc., please feel free to contact me on my talk page, or on Discord at Shrev64#0089. Here's to happy editing!

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Endocore Endocore 27 October 2018

Domain Change to Fandom

You may or may not have noticed the Fallout modding wiki has a new url. Our service provider is reorganizing all websites and moving them to and they selected us for "early migration testing" along with many others.

They say all existing pages will get automatic redirects to the new urls. No problem, as long as that's permanent. They also say they're investing in some tech so that search engine results for pages on our wiki don't fall off a cliff. We'll have to wait and see whether that is accurate. However, there's not much we can do about it, except hope for the best.

The main thing to keep in mind is that from now on, when posting links to articles or other content here, use the new url by replacing with f…

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Endocore Endocore 12 December 2015

Changes in FOT Redux version 1.3

I recently updated my Fallout Tactics Redux mod to version 1.3. A list of changes and modifications is included in the mod's documentation, but some folks are interested in browsing the changelog specifically-- so here it is.

Q: What's new in version 1.3 of Fallout Tactics Redux (November 2015)?

A: This is a minor update, mostly addressing a few issues that were forgotten in version 1.2 and a few small bugs reported by players. Some trivial changes (to text files, etc) are not recorded. "Bugfixes" indicates a problem in the original game was addressed, while "Modifications" covers a broad range of changes.


--Bugfixes: The perk "Demolitions Expert" has never displayed an associated image, because the filename of the zar was spelled…

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Endocore Endocore 20 September 2015

Changelog for Fallout Tactics Redux Version 1.2

I recently released an update to version 1.2 of my mod Fallout Tactics Redux.  Something I did differently while working on the update was to keep a detailed log of all the changes I made to the game, which turned out to be helpful to me in keeping track of things as the project took several months.

That log is included in the mod's documentation, but I decided to also post the log separately since there are folks interested in looking at that material specifically.  But there seems to be some problem with the original place I posted the log, the webpage has been unavailable for 24 hours, so I'll post it here as well for reference.

Changelog for Fallout Tactics Redux version 1.2 by Endocore, September 2015

--"Bugfixes" means a problem in the …

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Ghouly89 Ghouly89 19 February 2015

Future Wiki Upkeep (18-02-15)

  • 1 Good To Be Back
  • 2 Maintenance
    • 2.1 Recruiting
    • 2.2 Anything Else?

So, here we are Vault-Tec Labs. It's 2015 and Fallout 2 still has a thriving community of enthusiastic modders churning out new content nearly 17 years later. In revisiting the wikia (with some luck remembering my login info here and on many other Fallout sites) I've quickly come to the realization that many beloved projects that have long since disbanded and left their works in the dust of internets past never backed up their progress on here, nor do any of the active, long-running mod endeavors have a properly formatted environment to archive their progress on.

Although the wikia has been pushed by a vigilant few as the holy beacon for modders to publish any and all resources relat…

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Dotz Dotz 24 October 2014

Killap's Fallout 2 Restoration Project

  • Gecko-Enclave talk is possible after blowing out the oil rig. If it is not a bug, there are a lot of interesting conclusions. Eg. there is another no-mainland Enclave base with a president and verti-assault team. Plugged into Poseidonet of course.
  • verti-assault team during special encounter is quite diffrent from one present in Fallout 2 intro (number of soldiers, weapons).
  • Vault 15 entrance issue (one in Fallout is diffrent from one in Fallout 2)--dotz (talk) 12:17, October 24, 2014 (UTC)
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Hellrazordirty Hellrazordirty 25 December 2012

First Fallout 3 Hardcore Gamesave!

Ok, keeping this short and sweet, my goal for this game is to create a hardcore gamesave for Fallout 3 since there is no hardcore mode like that which is in Fallout New Vegas.

The latest update is that if I were to remove all of the hud- in particular... the info displaying your health, ammo count and the enemies located, the pipboy wouldn't work and you wouldn't see nothing. So for the time being, this sadly isn't something I can do....

But everything else works great.

These are the differences from the vanilla game, compared to this gamesave.... 1. changes to the player making the game more difficult...intake of more damage and radiation for example... 2. more customized player homes... 3. more enemies and traders 4. adding back cut conten…

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Lostabroad2 Lostabroad2 4 December 2012

Bug report -The Den

Apologies if the report wasn't in keeping with the page format. Feel free to edit or delete it. I'm just trying to help.

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Master* Master* 8 June 2011

Fallhope dead, I'm in sadness.

Need some time to recover. Part of life in any way. All groundwork on project, I took myself. Hope dies last..

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Tristan666 Tristan666 26 April 2011

is there mods to use cars for the pc version of fallout 3

it would be help full to know

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Master* Master* 13 April 2011

First day

My first day in the English-speaking community (not counting the NMA) :)

But I think, I will.

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Ghouly89 Ghouly89 22 November 2010

Wiki updates 11-21-10

  • 1 First Blog is First
  • 2 Custom Art Repository
  • 3 Rich Text Editor

Hello fellow modders, Ghouly here!

I have not had the pleasure of posting a blog ever before in my life, so bear with me as I deliver the good news, the bad news, and any updates I want to give to you, that is if anyone besides is reading (*Maniacal laugh, followed by -10 Karma for Ghouly*). Unfortunately, this edition will be very boring and uneventful with no pictures or eye candy, but hopefully more interesting blogs will follow. Well, enough of my babbling, time to get to the content...

Hey hey, that old thing? That's right, it's still here on the wiki! So to all you modders: don't hesitate to upload your custom art up on here! If you need any assistance with uploading yo…

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Dude101 Dude101 5 September 2010

Custom Art Repository etc

You may have noticed the shiny Custom Art Repository on the main page. Wikia has kindly agreed to host FRM files here for us. If you have art you want to share please do :) there are still some issues though: large tile and critters packs obviously have hundreds of FRMs and we cannot host archives, so if you want to release a tile / critter pack, create the table and link to a megaupload or any other temporary link, and PM me or Ghouly. We will create a permanent Atmomic Gamer link, so people can still download and enjoy your art in years to come. Feel free to create an account with and upload to atomic gamer your self though.


We will be ripping apart existing mods and showcasing there art in the repository. This will take some tim…

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Ralok Ralok 22 August 2010

Fallout 2161

I represent a fallout 3 mod dedicated to ressurecting the original fallout games into fallout 3 format

If you know how to mod please sign up on moddb

We have some shady sands assets ingame too, not entirely working but they are there have a nice day

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Cubik Cubik 11 April 2010

FO2 Combat Tweaks Mod

  • 1 Link to file
  • 2 Changes
  • 3 Installation
  • 4 Additional info
  • 5 Thanks to NMA members

FO2 Combat Tweaks Mod v1.31

What is doing:

- fixes AP ammo

- tweaks melee attack type (swing and thrust)

This mod is compatible with vanilla Fallout2 and with Fallout2: Restoration Project 2.

v 1.0

- fixed AP ammo for making more damage against armored targets and JHP against unarmored (low armored)

- tweaked melee attacks:

swing - better for unarmored or weak armored targets
thrust - better for medium or haevy armored targets

v 1.1

- fixed bugged BURST attack type (it didn't work!)

v 1.2

- fixed bugged min_dmg value for melee attacks (it was read always as "0" for random damage before calculations)

- added 10% chance for critical damage for "thrust" attack type

v 1.21

- fixed "…

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Endocore Endocore 8 April 2010

Giant World Map for Fallout 2

If you're going to dream, dream big.

With that thought in mind, I made a new world map for Fallout 2. It's based on a satellite photo of the western United States (that I heavily reworked in Paint Shop Pro to add character and detail), and is the maximum size the game engine can handle (10 by 10 tiles). The full-size image would be 3500 by 3000 pixels, but since that's far too big to post here is a drastically resized overview (with an overlay showing the real-world areas encompassed by the new, bigger map):

I'm pretty happy with the level of detail I was able to achieve while reworking the map. For example, here's an actual size (as it would look in the game) slice of the map from the area around New Reno:

The graphics work for the map is al…

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Endocore Endocore 7 April 2010

Flavor Items for Fallout 2

While Fallout 2 has lots of weapons and armors, I've always thought it was lacking in items that, while trivial, would add a little extra flavor to the game.

Here are some minor items I designed. I'll update this page as I come up with more or improve the artwork on existing items.

Tools needed: Frame Animator, FO2 Mapper, text editor (Windows Notedpad works fine for this)

Step 1: Save the image file from this page as a bmp.

Step 2: Open Frame Animator, start a new project, and paste one of the images below to make a one-frame image. Click "Create FRM" and save your new frm (save it with a name containing 8 characters or less, for example 12345678.FRM).

Step 3: Move your new frm to your Fallout2\data\art\inven directory. Open up the "Inven.l…

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Dude101 Dude101 20 January 2010

Mod Blog 19/01/2010

  • 1 The Art War
  • 2 Moar Art
  • 3 Fallhope
  • 4 Fallout 2 in FO3
  • 5 Links
  • 6 New Tutorial

There has been a secret art war between Fallout: Between Good and Evil and Mutants Rising for some time, but it looks like Killap is going to win: .Pixote. has spent "approximately 1000+ hours throughout 2009 laboring over [his] project of love", and has made "close to 1000 new [pieces] of artwork", for the Restoration Project. The vanilla and custom area maps have apparently been pimped, and FO2 will be a fresh gaming experience again.

I can't wait to rip apart the data folder :) and play the game of course.

Continuum is going public with his new love of talking head creation. He appears to be making Sulik's sister. He recently made an ubber TH for us at MR, and I hope more …

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Ausir-fduser Ausir-fduser 17 January 2010

Fallout 3 mods now on the 360

A user called gir on the Xbox Scene forum has figured out how to put Fallout 3 PC mods on the Xbox 360, which until now was impossible.

Ok, I'll explain it the best I can. Firstly, I used xexloader to install fallout 3 to an external usb hd from the retail disc. (I already had the expansion packs installed) It would probably work just as well if you installed to the internal hd.

Anywhos... I then connected the hd to my computer where I used xextool to patch the xex to the latest version using the method outlined here.

Then, I edited the fallout3.ini as instructed by the "manual" instructions from this.

Then I took the contents of the mod and put them in their respective places in the fallout 3 directory.

I had noticed earlier that the title updat…

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Dude101 Dude101 31 December 2009

New Years modding update

  • 1 Ardent's Mod
  • 2 Mutants Rising
  • 3 SFall
  • 4 Fallout is being remade in Tactics

Ardent released a demo of his FO2 TC mod (Ardent's Fallout 2 Mod). I have not had a chance to play it yet, but there is a huge amount of text which is really impressive. The first impressions seem very good, so grab the demo and give it a go.

Our mod Mutants Rising has released an OST, links to DL can be found in the press release

SFall now requires the US version of Fallout2.exe, so if you are wondering why it does not work, this is probably the reason. You can grab the US exe in the official US patch.

It now includes multiplayer support! which I have not had a chance to try out properly. I am having trouble working out how to it works.


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Dude101 Dude101 14 December 2009

FO2 Mod News round up 13/12/09

  • 1 Infinite Fall
  • 2 BGE
  • 3 New Critters
  • 4 SFall

Ghoster of Infinite Fall has released some more screenshots of the mod and it is looking promising.

Jesterka of Fallout: Between_Good and Evil has posted some more concept art which potentialy shows the main means of transport around the PA world they are contructing.

X'il has finished and released yet more critters. There has also been some more movement on the new black dude project as well.

There is also an organised effort to create more critters for Fonline, which will have allot of cross over resources for FO2 modding (they are working with FO2 FRM as well), so it is worth watching their progress as well. Incidentialy there are some interesting new critter sprites on their web forum.

In related new…

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Dude101 Dude101 10 December 2009

A Tactics mod to get excited about

Fallout: The Wastes! although still in development, this one has caught my eye. I am not a huge fan of Tactics, but the Awaken mod kept me sane (Thanks guys), whilst waiting for FO3 (grrrr). Tactics does not offer the kind of interaction with the story and people of the game world FO1 and 2 does, but there have been a few developments over the years with speach trees. Now check this out:

This is an in game screen shot from the mod. Tactics looks like it will have real dialogue trees! cool. I was not a huge fan of the token system developed before (Having a coloured tokens in hand to select options), but this looks to be a pretty decent hud for interaction, with no immersion breaks as with the token system. Excited?


I also found t…

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Dude101 Dude101 4 December 2009

Fallout2.exe goes GPL? (General Public Licence)

  • 1 Headline
  • 2 Links
  • 3 Other News
  • 4 Links

Most of you should be aware that Interplay included Killap's Fallout 2 patch and Timeslip's Sfall, without permission or even consultation with the authors in their Trilogy and Steam re-releases of Fallout 2. They where also uncredited for their hard work. The patch was an earlier buggier version funnily enough, and Killap was only unhappy they did not ask him/her for the latest version. The version of Sfall they included had a very nasty bug in it (hilarious).

Well it turns out Sfall may contain GPL code, and the way it was packaged in the steam release of FO2 automatically infects the game with a GPL licence... which means they are obligated to provide the sourcecode! Timeslip is trying to clarify if GP…

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DKid666 DKid666 3 December 2009


     Hello wasteland explorers, plunderers, and saviors!!! I'm DKid666 (same as my XBOX LIVE gamertag) and I want to see your mods. I want to see some of your best modding work. If you want to show off your mods then you can post various screenshots you have of said mods at this blog. All of your screenshots will be greatly appreciated, and I thank you for taking time out of your day to read this. PLEASE POST!!! 

                                                                                                                                                              --DKid666 21:47, December 3, 2009 (UTC)

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Dude101 Dude101 20 November 2009

Breaking News - Dominion Mod for F2

I mentioned in my previous blog that Dominion was now recruiting testers (Russian only I think), and the mod looks like it is very much alive, after a long period in the Dead Mods section. Pavel has released two extremely high quality in cut scenes to generate some more interest. The showcase video is truly awesome, and the second video is sure to gives you butterflies in your chest as it is of a well known location in FO2 (Arroyo).

Video: Arroyo paradise

Video: Dominion showcase

Some very nice screen shots

On a side note the new Russian Van Buren TC Fallhope (again mentioned in the previous blog) is getting very serious. I have been and still am sceptical about this mod, but the creator Dred2 has allot of heart, and he has made some very quick p…

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Dude101 Dude101 15 November 2009

F2 mods news - 15/11/09

The quite famous (well in the old days), Dominion mod recently came out of modding hell, and it has also recently begun play testing. It's a real shame though as this is another high quality Russian mod we will never play in English. Team MIB is dead, and there is no one to do this work now. I still have an almost complete translation of Global mod, but it would take me at least 6 hours to release a semi-high quality patch, as I have hundred of edited MSGs to go through MIB88 sent me. Without the rest of the translation and the lack of interest by everyone, I feel less than motivated to do this.

Dred2 announced (well not quite) his / her F2-VB-TC Fallhope on TeamX There is no real solid information yet. I am waiting on something concr…

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Dude101 Dude101 11 November 2009

FO2 Modding Blog

I thought maybe it would be a good idea to start a mod blog, for FO1 and 2 modding news. I spend allot of my time working on Mutants Rising and keeping up with the many modding communities on-line, so I may as well make notes for your pleasure every other week. I do keep up with FO3 modding, but it is not my main interest. Tactics has very little in the way of news these days, and there is so little interest in it, that no one has done any work on the Fallout_Tactics_tutorials (modding guide) page.

Fallout:_Shattered_Destiny_2 was officially announced, and it looks to be a very interesting mod. Lexx is a great modder, and is also working on FOnline: 2238. The big feature in this mod IMO is the new talking head which you can find a pic of…

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