Notes[]
The following is a list of most of the actor values in use by the engine. They are listed by their code number in decimal, as these are the values that will usually be plugged into If you are editing the Hex Code of a subrecord directly, you will need to convert these numbers to Hex. Not all of the values listed below are actually in use by the engine -- further testing is required.
Actor Value List[]
0 Aggression 1 Confidence 2 Energy 3 Responsibility 4 Mood 5 Strength 6 Perception 7 Endurance 8 Charisma 9 Intelligence 10 Agility 11 Luck 12 Action Points 13 Carry Weight 14 Crit Chance 15 Heal Rate 16 Health 17 Melee Damage 18 Damage Resistance 19 Poison Resistance 20 Rad Resistance 21 Speed Multiplier - Requires NPC/player to reevaluate current speed (e.g. by holstering their weapon) to work. 22 Fatigue 23 Karma 24 XP 25 Head Condition 26 Torso Condition 27 Left Arm Condition 28 Right Arm Condition 29 Left Leg Condition 30 Right Leg Condition 31 Brain Condition --- used by anything that frenzies 32 Barter 33 Big Guns 34 Energy Weapons 35 Explosives 36 Lockpick 37 Medicine 38 Melee Weapons 39 Repair 40 Science 41 Small Guns 42 Sneak 43 Speech 44 Throwing (unused) 45 Unarmed 46 Inventory Weight 47 Paralysis 48 Invisibility 49 PC Opacity/Chameleon 50 Night Eye 51 Detect Life Range ?? 52 Fire Resistance 53 Water Breathing 54 Rad Level 55 Bloody Mess 56 Unarmed Damage 57 Assistance ?? 60 Energy Resistance 61 EMP/Pulse Resistance ?? 62 Var 1 Medical ?? 72 ?? Ignore Crippled Limbs (see MorphineEffect MGEF)